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The GM is Not There to Entertain You
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<blockquote data-quote="JThursby" data-source="post: 8639828" data-attributes="member: 7025596"><p>If I'm running a game, I assume most of the responsibility, but there's a couple of things I expect from players and quickly get peeved if they don't meet their obligations on:</p><p></p><p>-Players should know what their own character is, what it can do, and generally be ready to answer questions I or other players may have. Not knowing their basic features, spells, or even fundamental things like how many actions are in a turn will quickly draw my ire if it's an experienced player that should know better.</p><p>-Players should be paying attention and <em>not</em> be multitasking while we play. I understand checking email or messages, but playing a game gets an instant request to refocus their attention. Not complying with this request after being asked several times is grounds for ejection, I have no patience for someone that won't respect the time and effort the rest of us put into the game by giving no effort on their part.</p><p>-Players connecting online should have decent microphone etiquette. Intrusive background noise, talking over other players, talking to IRL people interchangeably without muting, or persistently having garbled or incomprehensible audio is extremely obnoxious and wastes everybody's time.</p><p>-Players should expect rulings based on the rules we agreed on beforehand; excessive bargaining or whinging for special treatment will not be appeased.</p><p>-General sportsmanlike conduct. Antagonism, sabotage, and other types of conflict should be within the confines of the narrative and not mean spirited. This also covers treating everyone at the game table with due respect. Being a jerk for no reason over and over again is an ejectionable offense.</p><p></p><p>Thankfully very few players I've had need correction of any kind. You'd think that you'd need these rules more in a professional GM setting but no, it turns out players that are spending their money to be there take their investment a bit more seriously on average. I have never had to actually eject anybody from the table, but these policies are ones I have laid out so everyone knows the score.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8639828, member: 7025596"] If I'm running a game, I assume most of the responsibility, but there's a couple of things I expect from players and quickly get peeved if they don't meet their obligations on: -Players should know what their own character is, what it can do, and generally be ready to answer questions I or other players may have. Not knowing their basic features, spells, or even fundamental things like how many actions are in a turn will quickly draw my ire if it's an experienced player that should know better. -Players should be paying attention and [I]not[/I] be multitasking while we play. I understand checking email or messages, but playing a game gets an instant request to refocus their attention. Not complying with this request after being asked several times is grounds for ejection, I have no patience for someone that won't respect the time and effort the rest of us put into the game by giving no effort on their part. -Players connecting online should have decent microphone etiquette. Intrusive background noise, talking over other players, talking to IRL people interchangeably without muting, or persistently having garbled or incomprehensible audio is extremely obnoxious and wastes everybody's time. -Players should expect rulings based on the rules we agreed on beforehand; excessive bargaining or whinging for special treatment will not be appeased. -General sportsmanlike conduct. Antagonism, sabotage, and other types of conflict should be within the confines of the narrative and not mean spirited. This also covers treating everyone at the game table with due respect. Being a jerk for no reason over and over again is an ejectionable offense. Thankfully very few players I've had need correction of any kind. You'd think that you'd need these rules more in a professional GM setting but no, it turns out players that are spending their money to be there take their investment a bit more seriously on average. I have never had to actually eject anybody from the table, but these policies are ones I have laid out so everyone knows the score. [/QUOTE]
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