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The GM is Not There to Entertain You
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<blockquote data-quote="Hex08" data-source="post: 8641301" data-attributes="member: 7029595"><p>As someone who primarily DMs I definitely feel that one of my primary duties is being responsible for running an entertaining game, and consequently, entertaining my players. However, it does run both ways and my players are also responsible for being engaged and making the game fun for me and the other players. The burden though. does fall on me. I set the tone, develop the story and determine how difficult the game is (and my responsibilities don't stop there). Most of my group has gamed with me for decades but there is also a new player in the group and I need to accept and cater to the idiosyncrasies of my long term players and learn the idiosyncrasies of my new player so that I can craft a game that allows them to feel comfortable, engaged and entertained.</p><p></p><p>As I said earlier, this does run both ways. One of my best friends of 38 years also has gamed with me for most of that time. Of all of my regular players he was the one I found most difficult. Like most of my players, he didn't own the rules and only knew them through play. Unlike my other players, however, he was a rules lawyer (who didn't really know the rules) but I delt with it for years because he was a good player otherwise. A few years ago he had one bad thing after another happen in his life and because of those frustrations he became more and more confrontational in his rules lawyering. I did my best to be tolerant because of his situation but he got so bad that I started cancelling gaming sessions because I didn't want to deal with him. Eventually I booted him from the group because he was sucking the joy out of playing for me. He wasn't holding up his end of the bargain.</p><p></p><p>It runs both ways but as DM, I have more control and power so it's my job to wield that power for good.</p></blockquote><p></p>
[QUOTE="Hex08, post: 8641301, member: 7029595"] As someone who primarily DMs I definitely feel that one of my primary duties is being responsible for running an entertaining game, and consequently, entertaining my players. However, it does run both ways and my players are also responsible for being engaged and making the game fun for me and the other players. The burden though. does fall on me. I set the tone, develop the story and determine how difficult the game is (and my responsibilities don't stop there). Most of my group has gamed with me for decades but there is also a new player in the group and I need to accept and cater to the idiosyncrasies of my long term players and learn the idiosyncrasies of my new player so that I can craft a game that allows them to feel comfortable, engaged and entertained. As I said earlier, this does run both ways. One of my best friends of 38 years also has gamed with me for most of that time. Of all of my regular players he was the one I found most difficult. Like most of my players, he didn't own the rules and only knew them through play. Unlike my other players, however, he was a rules lawyer (who didn't really know the rules) but I delt with it for years because he was a good player otherwise. A few years ago he had one bad thing after another happen in his life and because of those frustrations he became more and more confrontational in his rules lawyering. I did my best to be tolerant because of his situation but he got so bad that I started cancelling gaming sessions because I didn't want to deal with him. Eventually I booted him from the group because he was sucking the joy out of playing for me. He wasn't holding up his end of the bargain. It runs both ways but as DM, I have more control and power so it's my job to wield that power for good. [/QUOTE]
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