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<blockquote data-quote="hawkeyefan" data-source="post: 8657432" data-attributes="member: 6785785"><p>I don't agree with that. It just makes the GM perform their duties in a principled manner. It provides clear expectations to all participants about who has which responsibilities. </p><p></p><p>Let's just imagine that the 5e PHB or DMG specifically described the process of play as "Before any ability checks are made, the DM must always announce the target DC for the roll, no matter what". This creates specific guidance on how the DM is expected to behave. Is it limiting? Sure, in that the DM can not keep the DC hidden (or in doing so, he's specifically going against the rules as described, which likely will require some form of house rule agreement or something). Is it pointless? No, now the players will always know their chances before they roll. I value my players making informed decisions, so I view this as a benefit.</p><p></p><p>Thats just one small example. Many PbtA games, and Apocalypse World in particular, care very much about these kinds of clear and specific directions for the processes of play.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8657432, member: 6785785"] I don't agree with that. It just makes the GM perform their duties in a principled manner. It provides clear expectations to all participants about who has which responsibilities. Let's just imagine that the 5e PHB or DMG specifically described the process of play as "Before any ability checks are made, the DM must always announce the target DC for the roll, no matter what". This creates specific guidance on how the DM is expected to behave. Is it limiting? Sure, in that the DM can not keep the DC hidden (or in doing so, he's specifically going against the rules as described, which likely will require some form of house rule agreement or something). Is it pointless? No, now the players will always know their chances before they roll. I value my players making informed decisions, so I view this as a benefit. Thats just one small example. Many PbtA games, and Apocalypse World in particular, care very much about these kinds of clear and specific directions for the processes of play. [/QUOTE]
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