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The GM is Not There to Entertain You
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<blockquote data-quote="Campbell" data-source="post: 8657478" data-attributes="member: 16586"><p>There are all sorts of constraints that apply to the GM of a trad game that do not apply to the MC in Apocalypse World. Examples include freedom of exploration for player characters, not engaging much in the way of hard framing, being very careful about direct action taken against the player characters, neutrally describing the scene, letting everyone act, not putting direct pressure on one particular player, not adjudicating anything psychosocial for the player characters. If I ran 5e in the someway as I run Apocalypse World the players would rightfully freak out. Like as a hard move for a player character pulling a gun on the leader of the territory they are in who fails their go aggro roll I can precede right to the next scene of them being interrogated, surrounding by that leader's men. </p><p></p><p>Do something like that in D&D and most players would flip out. I know because I have done it and seen the response. </p><p></p><p>We just do not tend to see the constraints we are used to as real constraints.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8657478, member: 16586"] There are all sorts of constraints that apply to the GM of a trad game that do not apply to the MC in Apocalypse World. Examples include freedom of exploration for player characters, not engaging much in the way of hard framing, being very careful about direct action taken against the player characters, neutrally describing the scene, letting everyone act, not putting direct pressure on one particular player, not adjudicating anything psychosocial for the player characters. If I ran 5e in the someway as I run Apocalypse World the players would rightfully freak out. Like as a hard move for a player character pulling a gun on the leader of the territory they are in who fails their go aggro roll I can precede right to the next scene of them being interrogated, surrounding by that leader's men. Do something like that in D&D and most players would flip out. I know because I have done it and seen the response. We just do not tend to see the constraints we are used to as real constraints. [/QUOTE]
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