Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
The GM is Not There to Entertain You
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 8657825" data-attributes="member: 16586"><p>The reason those constraints are in place in Apocalypse World is that the GM is not a referee. They are not an adjudicator. They do not enable players to explore a fictional world. Apocalypse World is also not a game where players go on adventures. It's a game about the trouble that find them. Not the trouble they find. When a GM is actively framing players into adverse situations there is no real way for a GM to make the context switch to that referee headspace when they are instead focused on keeping the momentum of play going. It has different restrictions because it has different expectations. The GM is also given powers that other GMs do not have.</p><p></p><p>The basic play loop in traditional games is pretty much :</p><p>1. GM neutrally describes the environment.</p><p>2. The player group collectively decides what actions to take and let's the GM know what they are trying.</p><p>3. The GM decides what happens and describes how the environment changes.</p><p></p><p>That entire process is grounded in the exploration of an environment. Players moving through it, investigating it, acting upon it through their characters. For that to work players need to have a chance to meaningfully investigate and explore the environment with it only really acting upon them when they do something to provoke it. You need GM as adjudicator because that enables exploration as the primary motivator of play. As soon as you step into actively provoking player characters it starts to break down.</p><p></p><p>Apocalypse World does not work like that. In Apocalypse World trouble comes to you. You decide how to handle it, but it's going to keep coming in some form. The GM's job is to apply pressure in a fair way. You cannot be in the right headspace for that if you are also responsible for deciding how things should go.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8657825, member: 16586"] The reason those constraints are in place in Apocalypse World is that the GM is not a referee. They are not an adjudicator. They do not enable players to explore a fictional world. Apocalypse World is also not a game where players go on adventures. It's a game about the trouble that find them. Not the trouble they find. When a GM is actively framing players into adverse situations there is no real way for a GM to make the context switch to that referee headspace when they are instead focused on keeping the momentum of play going. It has different restrictions because it has different expectations. The GM is also given powers that other GMs do not have. The basic play loop in traditional games is pretty much : 1. GM neutrally describes the environment. 2. The player group collectively decides what actions to take and let's the GM know what they are trying. 3. The GM decides what happens and describes how the environment changes. That entire process is grounded in the exploration of an environment. Players moving through it, investigating it, acting upon it through their characters. For that to work players need to have a chance to meaningfully investigate and explore the environment with it only really acting upon them when they do something to provoke it. You need GM as adjudicator because that enables exploration as the primary motivator of play. As soon as you step into actively provoking player characters it starts to break down. Apocalypse World does not work like that. In Apocalypse World trouble comes to you. You decide how to handle it, but it's going to keep coming in some form. The GM's job is to apply pressure in a fair way. You cannot be in the right headspace for that if you are also responsible for deciding how things should go. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The GM is Not There to Entertain You
Top