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<blockquote data-quote="overgeeked" data-source="post: 8658090" data-attributes="member: 86653"><p>That's not actually the argument. The rules do matter. System does matter. Absolutely. Clearly the rules matter, otherwise this wouldn't be such a contentious topic. The rules and system 100% limit and constrain everyone's imagination and focus it into certain areas. The rules define the limits and boundaries of the play. With a lot of wiggle room, of course. It's an RPG with a referee there to adjudicate things when the rules don't cover something...or to change the rules when they feel the need.</p><p></p><p>The argument is that there's no authority above the referee to force the referee to comply. Appeal to the rules? That's not going to end well, as we'll get to in a moment. It's a social situation. One person is the referee. The players can appeal to the same referee who's already decided that they want to change some rule or ignore it. What recourse do they have? Write a strongly worded email to WotC? Jump on twitter? Make a reddit post? A post here? What does that accomplish, exactly? Generally nothing. But, what they can do is...</p><p></p><p>Exactly. The people involved can discuss it. And they can come to an agreement. But there's basically five options here. 1) The referee relents. 2) The referee is adamant, the players accept it, and everyone keeps playing together. 3) The referee is adamant, the players don't accept it, and everyone quits playing together. 4) Everyone reaches a compromise. 5) Split result of some players staying and some players walking.</p><p></p><p>"But the rules!?" you say. The referee is in charge of the rules. It's in the rules that the referee is in charge of the rules. The players accepting that the referee is in charge of the rules <em>is</em> literally the players following the rules. So appealing to the rules about how the referee needs to follow the rules is not a winning argument.</p><p></p><p>"The rules don't say the DM's in charge of the rules!"</p><p></p><p>Yes, they explicitly do.</p><p></p><p>"A Dungeon Master gets to wear many hats. As the architect of a campaign, the DM creates adventures by placing monsters, traps, and treasures for the other players' characters (the adventurers) to discover. As a storyteller, the DM helps the other players visualize what's happening around them, improvising when the adventurers do something or go somewhere unexpected. As an actor, the DM plays the roles of the monsters and supporting characters, breathing life into them. <strong><em>And as a referee, the DM interprets the rules and decides when to abide by them and when to change them</em></strong>." DMG, p4. </p><p></p><p>So, we're back to one. The referee can change the rules. The players can accept any given change or walk. There is no appeal to a higher authority, like say the rules...because the rules explicitly give the referee this power. WotC staffers are not standing by to come to your referee's house and take their DMG away.</p><p></p><p>The argument about trusting the referee is utterly bizarre. So...you trust this person enough to invest your time, energy, and creativity with them...spend hours talking, laughing, enjoying each other's company (hopefully)...share meals, if you're friends outside the game you might work through good times and bad...and generally become really close with each other over years of playing together. In meatspace, in the before times, I've heard tell that people actually met up...went to each others' houses...met each others' spouses, kids, and pets. So this other human being that you're letting into a significant part of your life, literally your dreams and imagination, into your home, or they're letting you into their home...that same person can be trusted with all that...can be trusted to I dunno, not steal from you, not harm you, etc...can be trusted to not shout "rocks fall, everyone dies!" and mean it...can be trusted to provide some level of gaming entertainment, interesting description and storytelling...to do or not do the laundry list of most gamers' basic expectations, such as fairness, not playing favorites, etc...but that same person absolutely cannot and never should be trusted to decide on a rule change in an elfgame. </p><p></p><p>Honestly. If you don't trust the referee, why are you playing with them? You put all that trust in them, generally without batting an eye. Yet the rules is a line too far? Come on.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8658090, member: 86653"] That's not actually the argument. The rules do matter. System does matter. Absolutely. Clearly the rules matter, otherwise this wouldn't be such a contentious topic. The rules and system 100% limit and constrain everyone's imagination and focus it into certain areas. The rules define the limits and boundaries of the play. With a lot of wiggle room, of course. It's an RPG with a referee there to adjudicate things when the rules don't cover something...or to change the rules when they feel the need. The argument is that there's no authority above the referee to force the referee to comply. Appeal to the rules? That's not going to end well, as we'll get to in a moment. It's a social situation. One person is the referee. The players can appeal to the same referee who's already decided that they want to change some rule or ignore it. What recourse do they have? Write a strongly worded email to WotC? Jump on twitter? Make a reddit post? A post here? What does that accomplish, exactly? Generally nothing. But, what they can do is... Exactly. The people involved can discuss it. And they can come to an agreement. But there's basically five options here. 1) The referee relents. 2) The referee is adamant, the players accept it, and everyone keeps playing together. 3) The referee is adamant, the players don't accept it, and everyone quits playing together. 4) Everyone reaches a compromise. 5) Split result of some players staying and some players walking. "But the rules!?" you say. The referee is in charge of the rules. It's in the rules that the referee is in charge of the rules. The players accepting that the referee is in charge of the rules [I]is[/I] literally the players following the rules. So appealing to the rules about how the referee needs to follow the rules is not a winning argument. "The rules don't say the DM's in charge of the rules!" Yes, they explicitly do. "A Dungeon Master gets to wear many hats. As the architect of a campaign, the DM creates adventures by placing monsters, traps, and treasures for the other players' characters (the adventurers) to discover. As a storyteller, the DM helps the other players visualize what's happening around them, improvising when the adventurers do something or go somewhere unexpected. As an actor, the DM plays the roles of the monsters and supporting characters, breathing life into them. [B][I]And as a referee, the DM interprets the rules and decides when to abide by them and when to change them[/I][/B]." DMG, p4. So, we're back to one. The referee can change the rules. The players can accept any given change or walk. There is no appeal to a higher authority, like say the rules...because the rules explicitly give the referee this power. WotC staffers are not standing by to come to your referee's house and take their DMG away. The argument about trusting the referee is utterly bizarre. So...you trust this person enough to invest your time, energy, and creativity with them...spend hours talking, laughing, enjoying each other's company (hopefully)...share meals, if you're friends outside the game you might work through good times and bad...and generally become really close with each other over years of playing together. In meatspace, in the before times, I've heard tell that people actually met up...went to each others' houses...met each others' spouses, kids, and pets. So this other human being that you're letting into a significant part of your life, literally your dreams and imagination, into your home, or they're letting you into their home...that same person can be trusted with all that...can be trusted to I dunno, not steal from you, not harm you, etc...can be trusted to not shout "rocks fall, everyone dies!" and mean it...can be trusted to provide some level of gaming entertainment, interesting description and storytelling...to do or not do the laundry list of most gamers' basic expectations, such as fairness, not playing favorites, etc...but that same person absolutely cannot and never should be trusted to decide on a rule change in an elfgame. Honestly. If you don't trust the referee, why are you playing with them? You put all that trust in them, generally without batting an eye. Yet the rules is a line too far? Come on. [/QUOTE]
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