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<blockquote data-quote="Ovinomancer" data-source="post: 8658180" data-attributes="member: 16814"><p>This is the same thing if a player breaks the rules. Players can break rules without repercussion just as much as the GM can. The only difference is the artificial social difference that the GM is indispensable while players are interchangeable. So, of course, the answer to this is that the GM can kick the player out of the GM's game. That this structure exists -- the GM's game -- is a fairly toxic outgrowth of the hobby. It's essentially saying that since you have an assigned role in a game, that you now have real world social authority over others that play the same game but do not have your role. It's a usurping of a healthy social contract at the table. Everyone at the table should be equal outside the game, and all should have the same authority to call out others that break the norms of the social contract, which can very much include breaking the agreed rules of the game being played under that contract. GMs included equally with players.</p><p></p><p>But, no, I get it, GMs have to be better people than players because they volunteer to put in more work and gain enjoyment from doing so but that's not enough, you also need to have unhealthy social authority with which to lord it over those players.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8658180, member: 16814"] This is the same thing if a player breaks the rules. Players can break rules without repercussion just as much as the GM can. The only difference is the artificial social difference that the GM is indispensable while players are interchangeable. So, of course, the answer to this is that the GM can kick the player out of the GM's game. That this structure exists -- the GM's game -- is a fairly toxic outgrowth of the hobby. It's essentially saying that since you have an assigned role in a game, that you now have real world social authority over others that play the same game but do not have your role. It's a usurping of a healthy social contract at the table. Everyone at the table should be equal outside the game, and all should have the same authority to call out others that break the norms of the social contract, which can very much include breaking the agreed rules of the game being played under that contract. GMs included equally with players. But, no, I get it, GMs have to be better people than players because they volunteer to put in more work and gain enjoyment from doing so but that's not enough, you also need to have unhealthy social authority with which to lord it over those players. [/QUOTE]
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