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The GM is Not There to Entertain You
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<blockquote data-quote="Mannahnin" data-source="post: 8659113" data-attributes="member: 7026594"><p>Campbell's example didn't specify one way or the other whether the other players were aware and consenting beforehand, or surprised. You've added the assumption that the other players were unaware.</p><p></p><p></p><p>If the rules for AW specify the stakes of a failed Go Aggro move as including serious consequences like the one specified, then the example Campbell gave would certainly be fair.</p><p></p><p>Playing it out on a more micro-resolution level COULD indeed make things much worse for the PCs. That's not necessarily a virtue. One consistent experience I've had in D&D over the years is the difficulty of resolving the PCs losing a fight or confrontation without it turning into a TPK, without heavy-handed GM intervention or control over the PCs' actions and the scene framing. AW sounds like its mechanics handle this better, if it allows for a quick transition to the "captured and interrogated" scene without a long, aggravating, un-fun combat having to be played out in the middle.</p><p></p><p>If AW lets a scene like that play out more like a movie or TV show- tough posturing with the local boss, one PC whips out a gun but it goes badly, suddenly PCs are revealed to be surrounded by a superior force with guns trained, transition to dramatic interrogation scene, then that seems like a good capability. It's a different kind of game, certainly, but maybe it better emulates a lot of enjoyable fiction than D&D does.</p><p></p><p>The interrogation scene could easily turn around into an "uneasy allies" situation, if, say, it's revealed during that scene that both sides have a common enemy, or are working for a common ally. If we didn't just spend 30 minutes or an hour playing out the PCs getting beaten down by these guys, the PCs won't have taken a bunch of damage/expended a bunch of resources, and the players won't have formed a strong emotional reaction to these guys as enemies. Which are both very likely outcomes if we played out a fight in D&D and had the PCs captured.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8659113, member: 7026594"] Campbell's example didn't specify one way or the other whether the other players were aware and consenting beforehand, or surprised. You've added the assumption that the other players were unaware. If the rules for AW specify the stakes of a failed Go Aggro move as including serious consequences like the one specified, then the example Campbell gave would certainly be fair. Playing it out on a more micro-resolution level COULD indeed make things much worse for the PCs. That's not necessarily a virtue. One consistent experience I've had in D&D over the years is the difficulty of resolving the PCs losing a fight or confrontation without it turning into a TPK, without heavy-handed GM intervention or control over the PCs' actions and the scene framing. AW sounds like its mechanics handle this better, if it allows for a quick transition to the "captured and interrogated" scene without a long, aggravating, un-fun combat having to be played out in the middle. If AW lets a scene like that play out more like a movie or TV show- tough posturing with the local boss, one PC whips out a gun but it goes badly, suddenly PCs are revealed to be surrounded by a superior force with guns trained, transition to dramatic interrogation scene, then that seems like a good capability. It's a different kind of game, certainly, but maybe it better emulates a lot of enjoyable fiction than D&D does. The interrogation scene could easily turn around into an "uneasy allies" situation, if, say, it's revealed during that scene that both sides have a common enemy, or are working for a common ally. If we didn't just spend 30 minutes or an hour playing out the PCs getting beaten down by these guys, the PCs won't have taken a bunch of damage/expended a bunch of resources, and the players won't have formed a strong emotional reaction to these guys as enemies. Which are both very likely outcomes if we played out a fight in D&D and had the PCs captured. [/QUOTE]
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