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<blockquote data-quote="Manbearcat" data-source="post: 8659619" data-attributes="member: 6696971"><p>I would say “art form” is a huge area of disagreement.</p><p></p><p>* I’ve never considered any of (a) running games or (b) participating in the play or (c) the output of the play as “art form.”</p><p></p><p>I consider them games first, middle, and last.</p><p></p><p>[USER=29398]@Lanefan[/USER] (and plenty of other EBWorlders) and I see this very differently and we’ve clashed in this over the years.</p><p></p><p>Also:</p><p></p><p>* PBtA games do not remotely ape story nor story structure. They’re structured freeform. The structure is not about delivering Freytag’s Dramatic Arc or anything like it. It’s about precise delineation of authority so MC and players can push all chips in at every moment of play, about structuring conversation and content generation and resolving collisions in the shared imagined space so that play is always aggressive and aggressively on point (whatever the point of that particular game is).</p><p></p><p>Fate? Fiasco? Yeah for sure. You could certainly make a case that the PBtA game The Between pushes play toward a story structure (though there are a lot of confounds to that hypothesis as well).</p><p></p><p>* If you think that PBtA games actually limit player agency (meaning players control over the content of play and the trajectory of play is limited with respect to other games?), then something has gone haywire in either your reading of a system or your playing of a system or…it may be that your particular cognitive orientation toward <em>framing > action declaration > action resolution > consequences</em> is fixated on a particularly high level of granularity and against abstraction (one that probably made 1 minute D&D combat rounds difficult for you?…one that makes various and sundry D&D-isms likely difficult for you still to this day?).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8659619, member: 6696971"] I would say “art form” is a huge area of disagreement. * I’ve never considered any of (a) running games or (b) participating in the play or (c) the output of the play as “art form.” I consider them games first, middle, and last. [USER=29398]@Lanefan[/USER] (and plenty of other EBWorlders) and I see this very differently and we’ve clashed in this over the years. Also: * PBtA games do not remotely ape story nor story structure. They’re structured freeform. The structure is not about delivering Freytag’s Dramatic Arc or anything like it. It’s about precise delineation of authority so MC and players can push all chips in at every moment of play, about structuring conversation and content generation and resolving collisions in the shared imagined space so that play is always aggressive and aggressively on point (whatever the point of that particular game is). Fate? Fiasco? Yeah for sure. You could certainly make a case that the PBtA game The Between pushes play toward a story structure (though there are a lot of confounds to that hypothesis as well). * If you think that PBtA games actually limit player agency (meaning players control over the content of play and the trajectory of play is limited with respect to other games?), then something has gone haywire in either your reading of a system or your playing of a system or…it may be that your particular cognitive orientation toward [I]framing > action declaration > action resolution > consequences[/I] is fixated on a particularly high level of granularity and against abstraction (one that probably made 1 minute D&D combat rounds difficult for you?…one that makes various and sundry D&D-isms likely difficult for you still to this day?). [/QUOTE]
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