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The GM is Not There to Entertain You
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<blockquote data-quote="niklinna" data-source="post: 8660109" data-attributes="member: 71235"><p>Well, I for one am quite glad I've never met such a DM.</p><p></p><p></p><p>Huh?</p><p></p><p></p><p>Oh okay, yes, I have played such games, where my character wakes up with amnesia and learns about himself through play. It is indeed extreme. Very good for horror games. It needn't be cutthroat, though.</p><p></p><p></p><p>Yes, and I can make those up as the player of my character.</p><p></p><p></p><p>I've played in quite a few games where I do have an outside view, developed in collaboration with the GM and other players, up to and including the motives and thoughts of NPCs. It's fun, you should try it sometime.</p><p></p><p></p><p>Hm, no. The GM tells me what my character sees, hears, etc., and I decide what my character feels and thinks based on that.</p><p></p><p>This is dfferent from impactful events that cause such things as fear and hallucinations, of course.</p><p></p><p></p><p>Yes, and depending on how the GM portrays the character, I will have gut feelings. If I have to rely on the GM to tell me such things (telling instead of showing), well, I'll certainly have a gut feeling <em>about that GM</em>.</p><p></p><p>And it's not amazing, it's pretty well-known neuroscience these days.</p><p></p><p></p><p>Nope. I can totally role-play my character's "gut" or unconscious mind.</p><p></p><p></p><p>Well now, that's a strong claim. The GM doesn't know what <em>I'm</em> thinking. They don't know what they haven't given any thought to yet.</p><p></p><p></p><p>If the GM is <em>role playing</em> well, I'll likely be able to determine something from how the GM is <em>role playing</em>. And if not, again, I'll certainly have a feeling that "something is off" about that GM.</p><p></p><p></p><p>Please let me know which games these are, so I can avoid them.</p><p></p><p></p><p>Use of in-game mechanics such as skills to determine information that is hard to convey through mere verbal description and even <em>role playing</em> is a formalism I am familiar with, yes.</p><p></p><p>Edit: Fixed a typo.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8660109, member: 71235"] Well, I for one am quite glad I've never met such a DM. Huh? Oh okay, yes, I have played such games, where my character wakes up with amnesia and learns about himself through play. It is indeed extreme. Very good for horror games. It needn't be cutthroat, though. Yes, and I can make those up as the player of my character. I've played in quite a few games where I do have an outside view, developed in collaboration with the GM and other players, up to and including the motives and thoughts of NPCs. It's fun, you should try it sometime. Hm, no. The GM tells me what my character sees, hears, etc., and I decide what my character feels and thinks based on that. This is dfferent from impactful events that cause such things as fear and hallucinations, of course. Yes, and depending on how the GM portrays the character, I will have gut feelings. If I have to rely on the GM to tell me such things (telling instead of showing), well, I'll certainly have a gut feeling [I]about that GM[/I]. And it's not amazing, it's pretty well-known neuroscience these days. Nope. I can totally role-play my character's "gut" or unconscious mind. Well now, that's a strong claim. The GM doesn't know what [I]I'm[/I] thinking. They don't know what they haven't given any thought to yet. If the GM is [I]role playing[/I] well, I'll likely be able to determine something from how the GM is [I]role playing[/I]. And if not, again, I'll certainly have a feeling that "something is off" about that GM. Please let me know which games these are, so I can avoid them. Use of in-game mechanics such as skills to determine information that is hard to convey through mere verbal description and even [I]role playing[/I] is a formalism I am familiar with, yes. Edit: Fixed a typo. [/QUOTE]
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