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<blockquote data-quote="Lanefan" data-source="post: 8660938" data-attributes="member: 29398"><p>My pushback is around (what seems like) the loss of individual player agency over one's character in such a scene.</p><p></p><p>Sure, the one player pulls a gun - but what do the rest get to do other than accept as a group whatever outcome (good, bad, or neutral) that action leads to? Does my PC get a chance to try to stop him, or try to flee, or to pull my own gun*, or do anything else independent of what he's doing?</p><p></p><p>* - and if so, do I get to decide whether to point it at my friend and try to get him to stand down (which would probably score me a brownie point or two with those we're dealing with!), or is that off the table?</p><p></p><p>I guess I need you to define your view of "un-fun" here as otherwise I'm not sure what you mean. No player likes having their PC captured - it's a Bad Thing, and those are rarely if ever fun at the time though they're often memorable later - and some players would even rather send their character out in a "death before capture" blaze of glory. It's their choice, isn't it?</p><p></p><p>Until we agree on a definition of fun, whether it's more fun is an open question. What it clearly is is more time-efficient at the table, but is the loss of player agency really worth it?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8660938, member: 29398"] My pushback is around (what seems like) the loss of individual player agency over one's character in such a scene. Sure, the one player pulls a gun - but what do the rest get to do other than accept as a group whatever outcome (good, bad, or neutral) that action leads to? Does my PC get a chance to try to stop him, or try to flee, or to pull my own gun*, or do anything else independent of what he's doing? * - and if so, do I get to decide whether to point it at my friend and try to get him to stand down (which would probably score me a brownie point or two with those we're dealing with!), or is that off the table? I guess I need you to define your view of "un-fun" here as otherwise I'm not sure what you mean. No player likes having their PC captured - it's a Bad Thing, and those are rarely if ever fun at the time though they're often memorable later - and some players would even rather send their character out in a "death before capture" blaze of glory. It's their choice, isn't it? Until we agree on a definition of fun, whether it's more fun is an open question. What it clearly is is more time-efficient at the table, but is the loss of player agency really worth it? [/QUOTE]
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