Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The GM is Not There to Entertain You
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8660970" data-attributes="member: 20564"><p>The GM has not a single iota of power above and beyond that granted by the players. And at any time if they are abusing that power, the players can withdraw it by leaving the game - perhaps en masse. The idea that GMs have unlimited power is not just false, but it's commonly considered one of the sins of running. In reality there is a strong upper limit on what they can do, constrained by the shared understanding of the rules, the implied or explicit social contract, and the trust given by the players.</p><p></p><p>In response to "Can the GM tell players what their characters do, think, and feel?"</p><p></p><p>This is the one place that is inviolate - the players are in control of their PCs in regards to their thoughts, intentions, feelings. (Outside corner cases like being controlled by magic or psionic.)</p><p></p><p>This isn't even really debatable, it's one of the cornerstones of RPGs. I can not picture someone who has actually played RPGs not understanding this.</p><p></p><p></p><p>It is the DM's job to be the window from character living in the world the player running them. But it still isn't the DM's place to control the PCs, to tell them it's a gut feeling - that's for the player to decided how they want to portray it. The DM could give it to them in mechanical terms like "your Insight check succeeds and the halfling is acting suspiciously" or in more narrative terms "ever time the halfling offers a price he doesn't meet your eyes" - both are within the purview of the GM. But it is the player who decided how their character feels - do they have a "gut feel" about the halfling, or perhaps they are more calculating about it.</p></blockquote><p></p>
[QUOTE="Blue, post: 8660970, member: 20564"] The GM has not a single iota of power above and beyond that granted by the players. And at any time if they are abusing that power, the players can withdraw it by leaving the game - perhaps en masse. The idea that GMs have unlimited power is not just false, but it's commonly considered one of the sins of running. In reality there is a strong upper limit on what they can do, constrained by the shared understanding of the rules, the implied or explicit social contract, and the trust given by the players. In response to "Can the GM tell players what their characters do, think, and feel?" This is the one place that is inviolate - the players are in control of their PCs in regards to their thoughts, intentions, feelings. (Outside corner cases like being controlled by magic or psionic.) This isn't even really debatable, it's one of the cornerstones of RPGs. I can not picture someone who has actually played RPGs not understanding this. It is the DM's job to be the window from character living in the world the player running them. But it still isn't the DM's place to control the PCs, to tell them it's a gut feeling - that's for the player to decided how they want to portray it. The DM could give it to them in mechanical terms like "your Insight check succeeds and the halfling is acting suspiciously" or in more narrative terms "ever time the halfling offers a price he doesn't meet your eyes" - both are within the purview of the GM. But it is the player who decided how their character feels - do they have a "gut feel" about the halfling, or perhaps they are more calculating about it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The GM is Not There to Entertain You
Top