Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The GM is Not There to Entertain You
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8661117" data-attributes="member: 29398"><p>True enough - in a D&D setting, capturing people without using magic is best done via traps rather than brute force.</p><p></p><p>The loss of h.p. and spells, however, would be fine from the captors' point of view, in that weakened prisoners are usually easier to keep in place than are prisoners at full strength.</p><p></p><p>This depends greatly on the players and-or how they see their PCs, I think; and that varies player-to-player, never mind table-to-table.</p><p></p><p>A few years back I was DM in a situation where the PCs had sheltered in a dead-end cave and the bad guys (who the party knew to probably be more than they could handle) trapped them in there. What followed, while the bad guys waited outside, was a long in-character debate within the party as to whether to surrender or go out fighting; with said debate only ending when one PC just said "Screw it", walked out without warning, and - much to my surprise as DM - surrendered.</p><p></p><p>Result: chaos all round! Of a party of 8, three others ended up getting captured (one by force, two surrendered) while the other four each found ways of independently escaping and scattering once they realized rescuing the one who surrendered was pointless. For a short time I was running 5 parties at once - the group of 4 captives plus 4 parties of one PC each - until the four started finding each other; and they somewhat later managed to find their companions...who had escaped on their own in the meantime.</p><p></p><p>As written, yes. It can be done, sort of, but it takes probably a bit too much buy-in to be feasible.</p><p></p><p>A partial workaround is to make missile weapons <strong>much</strong> deadlier - as in, as deadly as guns are in real life - at ranges of less than maybe 5 or 10 feet, to enhance their threat. Mechanically this might be achieved by multiplying their damage by [double the target's level] in these conditions (not every gunshot kills), or by bespoke mechanics if one doesn't mind subsystems.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8661117, member: 29398"] True enough - in a D&D setting, capturing people without using magic is best done via traps rather than brute force. The loss of h.p. and spells, however, would be fine from the captors' point of view, in that weakened prisoners are usually easier to keep in place than are prisoners at full strength. This depends greatly on the players and-or how they see their PCs, I think; and that varies player-to-player, never mind table-to-table. A few years back I was DM in a situation where the PCs had sheltered in a dead-end cave and the bad guys (who the party knew to probably be more than they could handle) trapped them in there. What followed, while the bad guys waited outside, was a long in-character debate within the party as to whether to surrender or go out fighting; with said debate only ending when one PC just said "Screw it", walked out without warning, and - much to my surprise as DM - surrendered. Result: chaos all round! Of a party of 8, three others ended up getting captured (one by force, two surrendered) while the other four each found ways of independently escaping and scattering once they realized rescuing the one who surrendered was pointless. For a short time I was running 5 parties at once - the group of 4 captives plus 4 parties of one PC each - until the four started finding each other; and they somewhat later managed to find their companions...who had escaped on their own in the meantime. As written, yes. It can be done, sort of, but it takes probably a bit too much buy-in to be feasible. A partial workaround is to make missile weapons [B]much[/B] deadlier - as in, as deadly as guns are in real life - at ranges of less than maybe 5 or 10 feet, to enhance their threat. Mechanically this might be achieved by multiplying their damage by [double the target's level] in these conditions (not every gunshot kills), or by bespoke mechanics if one doesn't mind subsystems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The GM is Not There to Entertain You
Top