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The GM is Not There to Entertain You
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<blockquote data-quote="bloodtide" data-source="post: 8661206" data-attributes="member: 6684958"><p>Sure you can say players might complain, but a DM can still do it. And like really......so the players encounter character Bob and "think" he is a human. The players can scream 24/7/365 that Bob is always and must be human....then the GM can "just say" that "oh Bob is a demon, shapeshifter, dragon, or anything else". The players can stomp there feet all the live long day, but they are just being silly when they say "Bob must be human".</p><p></p><p></p><p></p><p></p><p></p><p>But again, this is how many games with GMs work. The characters wake up in the morning and the Gm says it's raining. Sure I guess some players might complain and demand it Always Be Sunny in RPGs. </p><p></p><p></p><p>Sure, you can be a hostile player and nitpick everything. That does not really make for a great game though. </p><p></p><p></p><p></p><p>Dare I say [Citation Needed] ........ </p><p></p><p>Even the most BASIC "description" of things a GM might tell a player something feels strange or odd or off or comfortable or so on. So, that IS the GM telling the player what the character feels.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8661206, member: 6684958"] Sure you can say players might complain, but a DM can still do it. And like really......so the players encounter character Bob and "think" he is a human. The players can scream 24/7/365 that Bob is always and must be human....then the GM can "just say" that "oh Bob is a demon, shapeshifter, dragon, or anything else". The players can stomp there feet all the live long day, but they are just being silly when they say "Bob must be human". But again, this is how many games with GMs work. The characters wake up in the morning and the Gm says it's raining. Sure I guess some players might complain and demand it Always Be Sunny in RPGs. Sure, you can be a hostile player and nitpick everything. That does not really make for a great game though. Dare I say [Citation Needed] ........ Even the most BASIC "description" of things a GM might tell a player something feels strange or odd or off or comfortable or so on. So, that IS the GM telling the player what the character feels. [/QUOTE]
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