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The GM is Not There to Entertain You
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<blockquote data-quote="Ovinomancer" data-source="post: 8662174" data-attributes="member: 16814"><p>Um, no. Color is the added details the provide spice. This is part of the dictionary definition of the word. To be fair, color has a lot of rather divergent definitions.</p><p></p><p>The paradox is that if the GM controls the story, how can the players control the main characters in that story. There's a conflict there -- the GM cannot have total control over the direction of the story while players have total control over what their characters do in that story. Has to be resolved. Lots of ways to do so, plenty of good gaming. You've clearly gone with participationism, and a strong statement of such. Not denigrating your choice -- perfectly valid!</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8662174, member: 16814"] Um, no. Color is the added details the provide spice. This is part of the dictionary definition of the word. To be fair, color has a lot of rather divergent definitions. The paradox is that if the GM controls the story, how can the players control the main characters in that story. There's a conflict there -- the GM cannot have total control over the direction of the story while players have total control over what their characters do in that story. Has to be resolved. Lots of ways to do so, plenty of good gaming. You've clearly gone with participationism, and a strong statement of such. Not denigrating your choice -- perfectly valid! [/QUOTE]
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