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The GM is Not There to Entertain You
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<blockquote data-quote="Blue" data-source="post: 8662576" data-attributes="member: 20564"><p>I said power isn't a point source, it is a description between things. With a gun, you can project that over others. It's still a description between things. If you tell no one you have a gun and never use it, it has no power. It has power when you use it, when you threaten with it, when you intimdate with it, when you bring up owning it for some purpose. Without doing any of those, the gun has no inherent power. Not until it or it's existance interacts with something else.</p><p></p><p>But that's all pretty moot because the rules do not allow you to project power over someone who does not wish you to.</p><p></p><p>Can the rules force someone who hasn't granted power by agreeing to be your player? No. Can the rules force someone who wishes to revoke that power by leaving? No.</p><p></p><p></p><p>It's all very Ship of Theseus. If an abusing GM loses their players one by one and replaces them, is it still "the game"? From your point of view you've made it clear you feel "the game" is a construct of the GM running it and that individual players are not a defining point of "the game".</p><p></p><p>I disagree, I think everyone at the table is important in defining "the game". That's why I called it "their game" when you were calling it "his game".</p><p></p><p>So your protests about still being able to run as you like (assuming you still have players) are just missing the point. "The game" isn't just the construction of a single person.</p><p></p><p></p><p>Woo, <em><strong>thank you for finally agreeing to my point</strong></em>. I'm glad you see that a GM only has power when people are agreeing to play in their games. That power can be taken away by the player deciding not to play in the game. It is not inherent in the rules, it is granted by the player.</p><p></p><p></p><p>Since "the game" isn't just yours, by removing my character I've already changed the game in a way you have no authority over.</p><p></p><p>Heck, if a group leaves and another GM picks up with the characters where they left, it would seem like you are removed from "the game" and all authority removed from you. Unless you feel that changing the people at the table means it's not "the game", in which case removing myself as a player also means it's not "the game". Either way you pick, you end up incorrect.</p><p></p><p></p><p>Something you never said? You stated authority comes from the rules. I said authority is granted by the player. I am arguing that we can easily show that the player can revoke authority that the rules can not enforce. And yes, you absolutely said authority does not come from the player, it comes from the rules in post #336 so what I am arguing is exactly to your point.</p></blockquote><p></p>
[QUOTE="Blue, post: 8662576, member: 20564"] I said power isn't a point source, it is a description between things. With a gun, you can project that over others. It's still a description between things. If you tell no one you have a gun and never use it, it has no power. It has power when you use it, when you threaten with it, when you intimdate with it, when you bring up owning it for some purpose. Without doing any of those, the gun has no inherent power. Not until it or it's existance interacts with something else. But that's all pretty moot because the rules do not allow you to project power over someone who does not wish you to. Can the rules force someone who hasn't granted power by agreeing to be your player? No. Can the rules force someone who wishes to revoke that power by leaving? No. It's all very Ship of Theseus. If an abusing GM loses their players one by one and replaces them, is it still "the game"? From your point of view you've made it clear you feel "the game" is a construct of the GM running it and that individual players are not a defining point of "the game". I disagree, I think everyone at the table is important in defining "the game". That's why I called it "their game" when you were calling it "his game". So your protests about still being able to run as you like (assuming you still have players) are just missing the point. "The game" isn't just the construction of a single person. Woo, [I][B]thank you for finally agreeing to my point[/B][/I]. I'm glad you see that a GM only has power when people are agreeing to play in their games. That power can be taken away by the player deciding not to play in the game. It is not inherent in the rules, it is granted by the player. Since "the game" isn't just yours, by removing my character I've already changed the game in a way you have no authority over. Heck, if a group leaves and another GM picks up with the characters where they left, it would seem like you are removed from "the game" and all authority removed from you. Unless you feel that changing the people at the table means it's not "the game", in which case removing myself as a player also means it's not "the game". Either way you pick, you end up incorrect. Something you never said? You stated authority comes from the rules. I said authority is granted by the player. I am arguing that we can easily show that the player can revoke authority that the rules can not enforce. And yes, you absolutely said authority does not come from the player, it comes from the rules in post #336 so what I am arguing is exactly to your point. [/QUOTE]
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