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<blockquote data-quote="Lanefan" data-source="post: 8663834" data-attributes="member: 29398"><p>For me it depends on the enemy and how said enemy has been set up and-or presented. Last night, for example, the party were up against a combined group of fanatical cultists who would fight to the death and hope their deity would aid them (and one actually got said aid!) and faux-Roman Legionnaires here as, in effect, guards and troop support. More or less the "boss battle" of the adventure.</p><p></p><p>The Legionnaires were (mostly) honourable and disciplined sorts, and the party had been accepting their surrender through earlier encounters and treating well those who had surrendered. Result: the Legionnaires came to see the PCs as decent-enough folk when it came to things like honour in combat etc., meaning that when last night's battle erupted it was fairly easy for some party Legionnaire captives to talk the other Legionnaires into neutrality. This meant the PCs could, while keeping just a half-eye on the soldiers, focus on the Clerics.</p><p></p><p>Still cost them two party members out of six - one was outright beheaded in melee (thanks to the divine intervention noted above!) and another was (permanently?) changed into a giant ant with no memories of her former self - but they got through it.</p><p></p><p>Part of it might also be reluctance to split the party, as fleeing often works best if only some do it while the rest (often sacrificially) cover their flight.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8663834, member: 29398"] For me it depends on the enemy and how said enemy has been set up and-or presented. Last night, for example, the party were up against a combined group of fanatical cultists who would fight to the death and hope their deity would aid them (and one actually got said aid!) and faux-Roman Legionnaires here as, in effect, guards and troop support. More or less the "boss battle" of the adventure. The Legionnaires were (mostly) honourable and disciplined sorts, and the party had been accepting their surrender through earlier encounters and treating well those who had surrendered. Result: the Legionnaires came to see the PCs as decent-enough folk when it came to things like honour in combat etc., meaning that when last night's battle erupted it was fairly easy for some party Legionnaire captives to talk the other Legionnaires into neutrality. This meant the PCs could, while keeping just a half-eye on the soldiers, focus on the Clerics. Still cost them two party members out of six - one was outright beheaded in melee (thanks to the divine intervention noted above!) and another was (permanently?) changed into a giant ant with no memories of her former self - but they got through it. Part of it might also be reluctance to split the party, as fleeing often works best if only some do it while the rest (often sacrificially) cover their flight. [/QUOTE]
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