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The GM is Not There to Entertain You
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<blockquote data-quote="loverdrive" data-source="post: 8664170" data-attributes="member: 7027139"><p>What character (any character, PC, NPC, or whatever else) can or cannot do is absolutely influenced by things outside of the character and outside of the player because, well, there are other participants. Unless it's a solo game, but then this whole discussion doesn't apply anyway.</p><p></p><p>In most games, you can't <em>really</em> say "lol I take a dump on the table", even if it's something that your character would do and it's something you want your character to do (damn, this gets complicated). You have to put your desires aside for the needs of the collective. You get to exercise control over your character's actions/feelings/whatever only as long as it serves the game.</p><p></p><p>I don't mind someone (or something — like, say, the rules) else assuming control through aggressive framing <em>(e.g: You're at home, drinking yourself to death like you do every single day, when you hear commotion outside. What ya gonna do?)</em>, describing the outcome of an action <em>(You try to squeeze the trigger... And you can't. You're not that heartless.)</em> or whatever else, as I don't expect to have it all the time.</p><p></p><p>What I see as violation of agency is when you're given a choice, but then it gets ignored. That I hate with burning passion.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8664170, member: 7027139"] What character (any character, PC, NPC, or whatever else) can or cannot do is absolutely influenced by things outside of the character and outside of the player because, well, there are other participants. Unless it's a solo game, but then this whole discussion doesn't apply anyway. In most games, you can't [I]really[/I] say "lol I take a dump on the table", even if it's something that your character would do and it's something you want your character to do (damn, this gets complicated). You have to put your desires aside for the needs of the collective. You get to exercise control over your character's actions/feelings/whatever only as long as it serves the game. I don't mind someone (or something — like, say, the rules) else assuming control through aggressive framing [I](e.g: You're at home, drinking yourself to death like you do every single day, when you hear commotion outside. What ya gonna do?)[/I], describing the outcome of an action [I](You try to squeeze the trigger... And you can't. You're not that heartless.)[/I] or whatever else, as I don't expect to have it all the time. What I see as violation of agency is when you're given a choice, but then it gets ignored. That I hate with burning passion. [/QUOTE]
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