Menu
Home
Post new thread
What's new
Latest activity
Authors
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Find Us!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
EN Live
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Biggest TTRPG Kickstarter Creators
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Chat/Discord
Podcast
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Menu
Log in
Register
Install the app
Install
COMING SOON! Dungeon Delver's Guide: A Sourcebook for 5E and A5E. An essential tome for creating, exploring, and running dungeons in your 5E or A5E game.
Home
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
Game Master Foundation
General Discussion
The GMF campaign setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blade of Desecration" data-source="post: 2203904" data-attributes="member: 27325"><p>Alright, I was thinking along the lines of a whole lot of islands clustered together. My thoughts were that they could be so close together that if it weren't for the deep trenches separtaing them, they would be a continent. Some could be far enough apart that you would need too take a ship to reach them, some of them close enough that you could just swim over from one to the other. The islands cuold also be of varying size, some big enough for whole countries, some small enough that they only have enough room for a single shack. As a result, much of the magic in the world could involve transport over large stretches of water. Also, I think that an entire campaign setting made up of hundreds or thousands of islands would be somewhat unique. You could have island fortresses and lairs. Military stress would be naval rather than infantry. Then think about the campaigns you could do. Because of the theoretically limitless number of islands, there is an incredible potential for making entire stories based off of trying to actually find the island the BBEG is on. Also, think about the fact that no only can you have dungeons on the islands, but also in the canals separating them. Imagin how many interesting underwater battles you could have. And the mythology or history could have something to do with the reason they are islands. Perhaps, in one culture's mythology, this used to be a great continent of mountains, but some deity or higher power became so POed at the humans, that they sunk the continent, only leaving the mountain tops above the water.</p><p></p><p>Just my 2 cents (well, it was a long post, so I guess it could be more).</p></blockquote><p></p>
[QUOTE="Blade of Desecration, post: 2203904, member: 27325"] Alright, I was thinking along the lines of a whole lot of islands clustered together. My thoughts were that they could be so close together that if it weren't for the deep trenches separtaing them, they would be a continent. Some could be far enough apart that you would need too take a ship to reach them, some of them close enough that you could just swim over from one to the other. The islands cuold also be of varying size, some big enough for whole countries, some small enough that they only have enough room for a single shack. As a result, much of the magic in the world could involve transport over large stretches of water. Also, I think that an entire campaign setting made up of hundreds or thousands of islands would be somewhat unique. You could have island fortresses and lairs. Military stress would be naval rather than infantry. Then think about the campaigns you could do. Because of the theoretically limitless number of islands, there is an incredible potential for making entire stories based off of trying to actually find the island the BBEG is on. Also, think about the fact that no only can you have dungeons on the islands, but also in the canals separating them. Imagin how many interesting underwater battles you could have. And the mythology or history could have something to do with the reason they are islands. Perhaps, in one culture's mythology, this used to be a great continent of mountains, but some deity or higher power became so POed at the humans, that they sunk the continent, only leaving the mountain tops above the water. Just my 2 cents (well, it was a long post, so I guess it could be more). [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
Game Master Foundation
General Discussion
The GMF campaign setting
Top