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<blockquote data-quote="Macrovore" data-source="post: 2677551" data-attributes="member: 37175"><p>Screw my previous ideas. My new continent is composed of two countries: One plains/forest nation inhabited by savage humans, shifters, and kangans, a race detailed below (think the Shaar, but with the kangans), and a nation of humans warforged trying to live together with the humans living there. The latter country includes a large city with many artificers, who created the warforged, and recent federal legislation freed all of the warforged from slavery, and now the warforged are experiencing great racism.</p><p></p><p>What do you think of this race?</p><p>They're called the Kangans, a race of kangaroo-like people who have opposable thumbs on their feet.</p><p>[sblock]<strong>Kangan Racial Traits</strong></p><p><strong>-type:</strong> monstrous humanoid</p><p><strong>-size:</strong> medium</p><p><strong>-speed:</strong> 30ft.</p><p><strong>-abilities:</strong> +4 dex, -2 cha</p><p><strong>-racial HD:</strong> A kangan begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.</p><p><strong>-racial skills:</strong> a kangan's monstrous humanoid levels give it skill points equal to 5x</p><p>92+Int modifier). Class skills are Listen, Balance, Spot, Move Silently, Hide, and Jump. Racial skill modifiers are +1 Listen, +2 Balance and Move Silently, +6 Jump</p><p><strong>racial feats:</strong> a kangan's monstrous humanoid levels give it one feat. It also gains Two-weapon (or Multiweapon when tailstanding)Fighting as a bonus feat.</p><p><strong>racial weapon and armor proficiencies:</strong> a kangan is proficient with all simple weapons, as well as kukris, scimitars and shortbows (including composite shortbows). he is also proficient with light armor and with shields (except tower shields)</p><p><strong>-tailstand (ex):</strong> as a move action that does not provoke an attack of oppertunity, a Kangan can stand on his tail, leaving his feet (which have opposable thumbs, and are considered off-hands during a tailstand, although they cannot be used to cast spells, as they are not quite as articulate as their real hands). If the tailstanding Kangan has the feat Two-weapon Fighting, it becomes Multiweapon Fighting for the duration of the tailstand. Whenever a kangan is tailstanding while wearing armor heavier than light, he applies half the armor's armor check penalty to attack rolls and armor class. Getting down from the tailstand is a move action, and the Kangan cannot move while tailstanding.</p><p><strong>-Favored class</strong>: Ranger</p><p><strong>-Languages</strong>: Common, Kangan (elven script).</p><p><strong>-Bonus languages:</strong> elven, halfling, dwarven, sylvan, gnoll, gnommish, giant</p><p><strong>-level adjustment:</strong> +1</p><p>[/sblock]</p><p>I think it's pretty freaking cool. THey make excellent monks, rangers, fighters, and barbarians. They lean towards Chaos and Good, like Elves</p></blockquote><p></p>
[QUOTE="Macrovore, post: 2677551, member: 37175"] Screw my previous ideas. My new continent is composed of two countries: One plains/forest nation inhabited by savage humans, shifters, and kangans, a race detailed below (think the Shaar, but with the kangans), and a nation of humans warforged trying to live together with the humans living there. The latter country includes a large city with many artificers, who created the warforged, and recent federal legislation freed all of the warforged from slavery, and now the warforged are experiencing great racism. What do you think of this race? They're called the Kangans, a race of kangaroo-like people who have opposable thumbs on their feet. [sblock][B]Kangan Racial Traits[/B] [B]-type:[/B] monstrous humanoid [B]-size:[/B] medium [B]-speed:[/B] 30ft. [B]-abilities:[/B] +4 dex, -2 cha [B]-racial HD:[/B] A kangan begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3. [B]-racial skills:[/B] a kangan's monstrous humanoid levels give it skill points equal to 5x 92+Int modifier). Class skills are Listen, Balance, Spot, Move Silently, Hide, and Jump. Racial skill modifiers are +1 Listen, +2 Balance and Move Silently, +6 Jump [B]racial feats:[/B] a kangan's monstrous humanoid levels give it one feat. It also gains Two-weapon (or Multiweapon when tailstanding)Fighting as a bonus feat. [B]racial weapon and armor proficiencies:[/B] a kangan is proficient with all simple weapons, as well as kukris, scimitars and shortbows (including composite shortbows). he is also proficient with light armor and with shields (except tower shields) [B]-tailstand (ex):[/B] as a move action that does not provoke an attack of oppertunity, a Kangan can stand on his tail, leaving his feet (which have opposable thumbs, and are considered off-hands during a tailstand, although they cannot be used to cast spells, as they are not quite as articulate as their real hands). If the tailstanding Kangan has the feat Two-weapon Fighting, it becomes Multiweapon Fighting for the duration of the tailstand. Whenever a kangan is tailstanding while wearing armor heavier than light, he applies half the armor's armor check penalty to attack rolls and armor class. Getting down from the tailstand is a move action, and the Kangan cannot move while tailstanding. [B]-Favored class[/B]: Ranger [B]-Languages[/B]: Common, Kangan (elven script). [B]-Bonus languages:[/B] elven, halfling, dwarven, sylvan, gnoll, gnommish, giant [B]-level adjustment:[/B] +1 [/sblock] I think it's pretty freaking cool. THey make excellent monks, rangers, fighters, and barbarians. They lean towards Chaos and Good, like Elves [/QUOTE]
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