Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The GM's World, the Players' Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9134590" data-attributes="member: 42582"><p>For me, this is very striking.</p><p></p><p>It's true that I don't know the Dresden Files game, and have only read the Fate Core rulebook. But 8 hours seem very long to me.</p><p></p><p>I feel a strong contrast with games I've played where things have started moving pretty quickly. In <a href="https://www.enworld.org/threads/into-the-north-cortex-plus-heroic-fantasy-actual-play.530990/" target="_blank">Cortex+ Heroic</a> I brought along PCs I had written up to be usable either in a fantasy Vikings or a fantasy Japan situation, the players opted for Vikings, chose their PCs, I asked them what the trouble was that had brought them to the village ready to head out on a quest, we spent again maybe 10 minutes triangulating their answers, then I framed the first scene (I drew on some basic imagery from D&D module G1).</p><p></p><p>In <a href="https://www.enworld.org/threads/classic-traveller-session-report-with-reflections-on-the-system-long.586642/" target="_blank">Classic Traveller</a>, the PCs rolled up PCs, I rolled up a starting world, we spent maybe 10 minutes setting the scene, then I rolled up a random patron and we went from there; I had rolled three worlds in advance, and used them to help frame the situation. </p><p></p><p>We've also started <a href="https://www.enworld.org/threads/prince-valiant-rpg-played-a-session-today.652393/" target="_blank">Prince Valiant</a> and <a href="https://www.enworld.org/threads/torchbearer-2nd-ed-actual-play.686046/post-8557834" target="_blank">Torchbearer</a> with PC gen then <em>go!</em>, though in the first case I used some scenarios from the core rulebook and the Episode Book, and in the second case I used the Tower of the Stars from the Cartographer's Companion book - though I did make up a social encounter that is not in the book to be the first scene of the game.</p><p></p><p>It makes me feel that <em>situation</em> rather than <em>setting</em> is what takes precedence in my RPGing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9134590, member: 42582"] For me, this is very striking. It's true that I don't know the Dresden Files game, and have only read the Fate Core rulebook. But 8 hours seem very long to me. I feel a strong contrast with games I've played where things have started moving pretty quickly. In [url=https://www.enworld.org/threads/into-the-north-cortex-plus-heroic-fantasy-actual-play.530990/]Cortex+ Heroic[/url] I brought along PCs I had written up to be usable either in a fantasy Vikings or a fantasy Japan situation, the players opted for Vikings, chose their PCs, I asked them what the trouble was that had brought them to the village ready to head out on a quest, we spent again maybe 10 minutes triangulating their answers, then I framed the first scene (I drew on some basic imagery from D&D module G1). In [url=https://www.enworld.org/threads/classic-traveller-session-report-with-reflections-on-the-system-long.586642/]Classic Traveller[/url], the PCs rolled up PCs, I rolled up a starting world, we spent maybe 10 minutes setting the scene, then I rolled up a random patron and we went from there; I had rolled three worlds in advance, and used them to help frame the situation. We've also started [url=https://www.enworld.org/threads/prince-valiant-rpg-played-a-session-today.652393/]Prince Valiant[/url] and [url=https://www.enworld.org/threads/torchbearer-2nd-ed-actual-play.686046/post-8557834]Torchbearer[/url] with PC gen then [I]go![/I], though in the first case I used some scenarios from the core rulebook and the Episode Book, and in the second case I used the Tower of the Stars from the Cartographer's Companion book - though I did make up a social encounter that is not in the book to be the first scene of the game. It makes me feel that [I]situation[/I] rather than [I]setting[/I] is what takes precedence in my RPGing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The GM's World, the Players' Campaign
Top