Tehnai
First Post
Alright, so we have goblins and we think: Yeah, those guys are nasty little buggers.
Now, what could make them nastier... The obvious way would be to use traps.
Now I enjoy fire, and that being said, I believe most goblins would also enjoy burning their enemies to smithereens, thus the idea for the goblin Bomb mage.
The concept of the monster is simple, he sticks magical mines around the battlefield. When someone has the badluck to step on one, he blows up.
Here comes my beasty!
Goblin Bomb Mage, Level 3 controller, 150 XP
Small natural humanoid
HP:46 Bloodied: 23
AC:17 Fort: 15 Ref: 16 Will : 15
Initiative : +2
Perception : +0, low light vision
Quarterstaff
+8 VS AC, 1d6+3 damage
GRENADE!
Range 10, +8 vs AC, 1d6+3 fire damage, ongoing 5 fire damage (save ends)
Minefield, Recharge
Choose 3 squares within burst 5, they now have a mine on them. Have everyone who sees the square make a DC 20 perception check, if any PC notices it, mark the mines on the map.
When anyone steps on a mine, the mine is destroyed and makes an attacka against the creature.
+7 VS reflex, 3d6+3 fire damage, slide the target by 2.
Goblin tactics(blah blah blah)
I tested it, it's a very funny monster to play with. Maybe a bit cheap
, but the attacks are avoidable and the players get a chance of seeing them coming.
Tell me what you think!
[Edit for HP!]
Now, what could make them nastier... The obvious way would be to use traps.
Now I enjoy fire, and that being said, I believe most goblins would also enjoy burning their enemies to smithereens, thus the idea for the goblin Bomb mage.
The concept of the monster is simple, he sticks magical mines around the battlefield. When someone has the badluck to step on one, he blows up.
Here comes my beasty!
Goblin Bomb Mage, Level 3 controller, 150 XP
Small natural humanoid
HP:46 Bloodied: 23
AC:17 Fort: 15 Ref: 16 Will : 15
Initiative : +2
Perception : +0, low light vision

+8 VS AC, 1d6+3 damage

Range 10, +8 vs AC, 1d6+3 fire damage, ongoing 5 fire damage (save ends)



Choose 3 squares within burst 5, they now have a mine on them. Have everyone who sees the square make a DC 20 perception check, if any PC notices it, mark the mines on the map.
When anyone steps on a mine, the mine is destroyed and makes an attacka against the creature.
+7 VS reflex, 3d6+3 fire damage, slide the target by 2.
Goblin tactics(blah blah blah)
I tested it, it's a very funny monster to play with. Maybe a bit cheap

Tell me what you think!
[Edit for HP!]
Last edited: