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The Goblin Caves (My players stay out!)
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<blockquote data-quote="Tiew" data-source="post: 984064" data-attributes="member: 12604"><p>Hey everybody, my normal D&D game is off for the summer, and the desperate D&D withdrawal has driven me to trying to put together my own adventure for myself and some friends. This will be my first ever attempt at DMing, so I was hoping to get some more experienced people’s comments on my basic idea. If it’s fundamentally flawed please tell me so I can ditch it and start on something else. Any other comments or suggestions would be much appreciated too.</p><p></p><p> The premise for my adventure is this. The heroes are starting out on a pilgrimage. After a few days travel they come to a little town on a river, it’s pretty far from any major cities. The town is run, and was pretty much built by a business man. This man’s idea was to buy flax (well, actually they buy stricks of line, but I won’t go into that) that was shipped down the river from the agriculturally strong kingdom in the north and turn it into linen. Then sell the linen to merchants.</p><p></p><p> The mayor of the town will try to get the heroes to attack the goblins who live in a cave a few miles up the river. Thing is, the goblins are actually pretty inoffensive, they haven’t killed anybody and they aren’t running around doing evil things. What’s happened is that one of the unusually smart goblins has over a few years managed to learn enough about the linen making business to get them set up. Since the goblin chieftain doesn’t really need to pay his workers too much they’re rather nasty to compete with. The mayor would really like them out of the picture.</p><p></p><p> I’m thinking that the mayor is a rather dark character. Secret worshiper of the evil god of success. He recruited his workers by looking for people with pasts that they’d rather leave behind, and giving them a chance to come work for him out in the middle of nowhere. He takes in runaways so he can put them to work, then sacrifice them sometime if he ever really needs a spot of good luck. That sort of thing. </p><p></p><p> Few things I’m wondering are, is it a lot harder to set up encounters in a town than in a dungeon? Seems like the party could just walk around encounters sometimes since there is more room to maneuver. Would it be more fun it if was really tricky to tell who was good and who was evil, or it if was pretty obvious? Will it just be too hard to get into a game about fighting to defend the poor little goblins?</p><p></p><p> That’s about it. Thanks in advance for any sage opinions you want to offer.</p></blockquote><p></p>
[QUOTE="Tiew, post: 984064, member: 12604"] Hey everybody, my normal D&D game is off for the summer, and the desperate D&D withdrawal has driven me to trying to put together my own adventure for myself and some friends. This will be my first ever attempt at DMing, so I was hoping to get some more experienced people’s comments on my basic idea. If it’s fundamentally flawed please tell me so I can ditch it and start on something else. Any other comments or suggestions would be much appreciated too. The premise for my adventure is this. The heroes are starting out on a pilgrimage. After a few days travel they come to a little town on a river, it’s pretty far from any major cities. The town is run, and was pretty much built by a business man. This man’s idea was to buy flax (well, actually they buy stricks of line, but I won’t go into that) that was shipped down the river from the agriculturally strong kingdom in the north and turn it into linen. Then sell the linen to merchants. The mayor of the town will try to get the heroes to attack the goblins who live in a cave a few miles up the river. Thing is, the goblins are actually pretty inoffensive, they haven’t killed anybody and they aren’t running around doing evil things. What’s happened is that one of the unusually smart goblins has over a few years managed to learn enough about the linen making business to get them set up. Since the goblin chieftain doesn’t really need to pay his workers too much they’re rather nasty to compete with. The mayor would really like them out of the picture. I’m thinking that the mayor is a rather dark character. Secret worshiper of the evil god of success. He recruited his workers by looking for people with pasts that they’d rather leave behind, and giving them a chance to come work for him out in the middle of nowhere. He takes in runaways so he can put them to work, then sacrifice them sometime if he ever really needs a spot of good luck. That sort of thing. Few things I’m wondering are, is it a lot harder to set up encounters in a town than in a dungeon? Seems like the party could just walk around encounters sometimes since there is more room to maneuver. Would it be more fun it if was really tricky to tell who was good and who was evil, or it if was pretty obvious? Will it just be too hard to get into a game about fighting to defend the poor little goblins? That’s about it. Thanks in advance for any sage opinions you want to offer. [/QUOTE]
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