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The Goblin Caves (My players stay out!)
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<blockquote data-quote="Nifft" data-source="post: 985076" data-attributes="member: 6562"><p>Yes, nifty set-up!</p><p></p><p>Personally, I'd use kobolds instead of goblins, because kobolds are associated with industrious work and are IMHO more morally ambiguous. (They don't ride NE Worgs, etc.) The following suggestions aply equally well to kobolds as they do to goblins.</p><p></p><p></p><p>1) Goblins have Darkvision. What if the evil mayor wanted them dead because he fears they might have seen some of his late-night demonic sacrifices? What if they had, but didn't understand the significance -- the ones who saw it don't know human culture very well, don't speak Common, etc.</p><p></p><p></p><p>2) Goblins are Small creatures. They can produce woven goods of a quality as high as the mayor's factory can. However, the mayor uses human labor... what kind of human has hands small enough to make such fine fabric? Children, of course! Hints:</p><p></p><p>- Human fabric and Goblin fabric weave is of the same size, but human fabric has more errors.</p><p></p><p>- Children have been going "missing" for years, and the mayor blames this on the goblins -- but before the goblins moved in, he blamed the disappearances on ghosts, and before that on something else, etc.</p><p></p><p>- Children who grow too old to serve in the factory are "recycled" -- sacrificed to the demon-god, animated as undead guards, or both!</p><p></p><p>- If the townspeople are in on the mayor's corruption, then children disappear from nearby villages, and mayor tries to divert blame as above.</p><p></p><p></p><p>Now, about city encounters: there are basically three kinds:</p><p></p><p>1) The Party comes looking for it;</p><p>2) It comes looking for the Party; and</p><p>3) The party just happens to step in it.</p><p></p><p>Number 3 shouldn't be tied to anything more than you, the DM, deciding that they step in it. Don't make the encounter depend too much on any one specific location -- give yourself some leeway.</p><p></p><p>Number 2 shouldn't happen until the party does something to make itself "noticed". Once someone has a reason to look for them, decide what that person is doing to find them, then give the guy some probability of success (depending on his skills, etc.) and roll some dice for him. Then, allow the party to feel the reprecussions of his actions -- if he tried to Gather Information, the bartender may tell the party that "some guy was askin' 'bout you last night"; if he tries to shadow them through the streets, they should get Spot checks; etc.</p><p></p><p>Number 1 relies on the party following up on clues. Don't make the clues too hard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 985076, member: 6562"] Yes, nifty set-up! Personally, I'd use kobolds instead of goblins, because kobolds are associated with industrious work and are IMHO more morally ambiguous. (They don't ride NE Worgs, etc.) The following suggestions aply equally well to kobolds as they do to goblins. 1) Goblins have Darkvision. What if the evil mayor wanted them dead because he fears they might have seen some of his late-night demonic sacrifices? What if they had, but didn't understand the significance -- the ones who saw it don't know human culture very well, don't speak Common, etc. 2) Goblins are Small creatures. They can produce woven goods of a quality as high as the mayor's factory can. However, the mayor uses human labor... what kind of human has hands small enough to make such fine fabric? Children, of course! Hints: - Human fabric and Goblin fabric weave is of the same size, but human fabric has more errors. - Children have been going "missing" for years, and the mayor blames this on the goblins -- but before the goblins moved in, he blamed the disappearances on ghosts, and before that on something else, etc. - Children who grow too old to serve in the factory are "recycled" -- sacrificed to the demon-god, animated as undead guards, or both! - If the townspeople are in on the mayor's corruption, then children disappear from nearby villages, and mayor tries to divert blame as above. Now, about city encounters: there are basically three kinds: 1) The Party comes looking for it; 2) It comes looking for the Party; and 3) The party just happens to step in it. Number 3 shouldn't be tied to anything more than you, the DM, deciding that they step in it. Don't make the encounter depend too much on any one specific location -- give yourself some leeway. Number 2 shouldn't happen until the party does something to make itself "noticed". Once someone has a reason to look for them, decide what that person is doing to find them, then give the guy some probability of success (depending on his skills, etc.) and roll some dice for him. Then, allow the party to feel the reprecussions of his actions -- if he tried to Gather Information, the bartender may tell the party that "some guy was askin' 'bout you last night"; if he tries to shadow them through the streets, they should get Spot checks; etc. Number 1 relies on the party following up on clues. Don't make the clues too hard. :) -- Nifft [/QUOTE]
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