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The Goblin Isles- Help me flesh this out!
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<blockquote data-quote="Rel" data-source="post: 2951772" data-attributes="member: 99"><p>This whole idea runs kind of parallel to the one I had last night while watching Pirates II. Half way through the movie I knew my next campaign would be a Fantasy Caribbean game.</p><p></p><p>The one caution I'd offer is that I think the players will get tired eventually if it's always just some new flavor of Goblin (though I do think you can get a lot of mileage out of the Goblins for a long time). I think you need a few other critter types mixed in to mix it up some.</p><p></p><p>As suggestions for a couple, my campaign will DEFINATELY have some Crabmen lurking just out on the reef in their Coral Castles underwater. And I think you can have a lot of cool shipboard battles if you'll put a race of seafarers who dominate the waves the way the Goblins dominate the jungles. How about some kind of Monkeymen who are totally adept at swinging from sail to rigging? And of course the Goblins will attack them when they stray too close to shore but cannot fully destroy them because on their home island lives...King Kong!</p><p></p><p>In fact, that could be the central focus of the campaign if you wanted. When the Goblins sacrifice King Kong to their Volcano God then they will have total dominance over the archipelago!</p></blockquote><p></p>
[QUOTE="Rel, post: 2951772, member: 99"] This whole idea runs kind of parallel to the one I had last night while watching Pirates II. Half way through the movie I knew my next campaign would be a Fantasy Caribbean game. The one caution I'd offer is that I think the players will get tired eventually if it's always just some new flavor of Goblin (though I do think you can get a lot of mileage out of the Goblins for a long time). I think you need a few other critter types mixed in to mix it up some. As suggestions for a couple, my campaign will DEFINATELY have some Crabmen lurking just out on the reef in their Coral Castles underwater. And I think you can have a lot of cool shipboard battles if you'll put a race of seafarers who dominate the waves the way the Goblins dominate the jungles. How about some kind of Monkeymen who are totally adept at swinging from sail to rigging? And of course the Goblins will attack them when they stray too close to shore but cannot fully destroy them because on their home island lives...King Kong! In fact, that could be the central focus of the campaign if you wanted. When the Goblins sacrifice King Kong to their Volcano God then they will have total dominance over the archipelago! [/QUOTE]
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