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The Goblin - Pathfinder 2's Newest Ancestry!
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<blockquote data-quote="Charlaquin" data-source="post: 7740795" data-attributes="member: 6779196"><p>Yeah, I long ago accepted that the Abilities are meaningless and have been since 3rd Edition, but I’m a bit surprised Paizo is embracing their arbitrary nature. I’d expect them to do a bit better job pretending they represent specific attributes and qualities of the character.</p><p></p><p>Honestly, I think the best argument I’ve seen so far in favor of the charisma bonus is that, like you said, they needed a second stat to give +2 to besides Dex, and we’d have been having this conversation no matter what they chose. They’re not wise, they’re not smart, they’re not strong, they’re not tough, and while I certainly wouldn’t describe them as charismatic, you can kind of handwave it away by saying their antics are strangely endearing, and the Goblins that join adventuring parties have to learn to play up that charm or they won’t be accepted by their companions. Plus charisma is a good stat for a lot of the classes that are a good thematic fit for goblins.</p><p></p><p>Side note, this seems to be part of a trend, which you also see in 5e, where evil races get +Charisma, for seemingly little other reason than because it’s a good stat for shady classes like Rogues and Warlocks.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7740795, member: 6779196"] Yeah, I long ago accepted that the Abilities are meaningless and have been since 3rd Edition, but I’m a bit surprised Paizo is embracing their arbitrary nature. I’d expect them to do a bit better job pretending they represent specific attributes and qualities of the character. Honestly, I think the best argument I’ve seen so far in favor of the charisma bonus is that, like you said, they needed a second stat to give +2 to besides Dex, and we’d have been having this conversation no matter what they chose. They’re not wise, they’re not smart, they’re not strong, they’re not tough, and while I certainly wouldn’t describe them as charismatic, you can kind of handwave it away by saying their antics are strangely endearing, and the Goblins that join adventuring parties have to learn to play up that charm or they won’t be accepted by their companions. Plus charisma is a good stat for a lot of the classes that are a good thematic fit for goblins. Side note, this seems to be part of a trend, which you also see in 5e, where evil races get +Charisma, for seemingly little other reason than because it’s a good stat for shady classes like Rogues and Warlocks. [/QUOTE]
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