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The Goblin - Pathfinder 2's Newest Ancestry!
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<blockquote data-quote="Charlaquin" data-source="post: 7742133" data-attributes="member: 6779196"><p>It seems you’ve lost track of the argument. I am not in favor of Goblins getting a bonus to Charisma. What charisma actually does - making the character more likely to succeed at persuading others, lying to others, intimidating others, performing, and using magic devices, among a few other things, are not in my opinion a good fit for Paizo’s goblins to be better at than other races. I am, however, in favor of Goblins following the +2 physical, +2 mental, -2 any, and +2 floating structure for racial ability modifiers. They need that +2 mental somewhere, and based on the ability scores’ actual in game functions, I think Wisdom is the most appropriate mental ability to receive the bonus, making them more likely to succeed at searching for things, sensing others’ motives, surviving in the wilderness, and administering first aid, among other things. It’s not a perfect fit, but it works better than Charisma or Intelligence in my opinion. Whatever they do decide to put that +2 in though, the narrative should match that.</p><p></p><p>What we were arguing about was Strength, which certainly could be the -2 Ability, but I think Charisma would be the more appropriate -2. I think it would be easier to narratively justify Golarian goblins being as good at hitting things with melee weapons and performing feats of athleticism as humans than it would be to justify them being as diplomatic as humans.</p><p></p><p></p><p>That’s not really an effect of Charisma. Charisma, by its actual in game functions, doesn’t determine how much two given characters like each other. It only indicates how likely one character is to succeed at swaying another’s opinion socially. I still don’t think goblins should be good at that, but ancestral relations is not a factor in my formulation of that opinion.</p><p></p><p>QUOTE=snickersnax;7394639]Those are the consequences of making the narrative match the math. </p><p></p><p>That's why I think that the math should be changed back to match the narrative that makes sense.</p></blockquote><p>There’s really nothing about goblins being good diplomats and dwarves liking them that doesn’t make sense. Goblins and dwarves aren’t real, they can like each other if the author wants them to, the “sense” it makes or doesn’t make is a mater of how internally consistent the presentation is.</p><p>[/QUOTE]</p>
[QUOTE="Charlaquin, post: 7742133, member: 6779196"] It seems you’ve lost track of the argument. I am not in favor of Goblins getting a bonus to Charisma. What charisma actually does - making the character more likely to succeed at persuading others, lying to others, intimidating others, performing, and using magic devices, among a few other things, are not in my opinion a good fit for Paizo’s goblins to be better at than other races. I am, however, in favor of Goblins following the +2 physical, +2 mental, -2 any, and +2 floating structure for racial ability modifiers. They need that +2 mental somewhere, and based on the ability scores’ actual in game functions, I think Wisdom is the most appropriate mental ability to receive the bonus, making them more likely to succeed at searching for things, sensing others’ motives, surviving in the wilderness, and administering first aid, among other things. It’s not a perfect fit, but it works better than Charisma or Intelligence in my opinion. Whatever they do decide to put that +2 in though, the narrative should match that. What we were arguing about was Strength, which certainly could be the -2 Ability, but I think Charisma would be the more appropriate -2. I think it would be easier to narratively justify Golarian goblins being as good at hitting things with melee weapons and performing feats of athleticism as humans than it would be to justify them being as diplomatic as humans. That’s not really an effect of Charisma. Charisma, by its actual in game functions, doesn’t determine how much two given characters like each other. It only indicates how likely one character is to succeed at swaying another’s opinion socially. I still don’t think goblins should be good at that, but ancestral relations is not a factor in my formulation of that opinion. QUOTE=snickersnax;7394639]Those are the consequences of making the narrative match the math. That's why I think that the math should be changed back to match the narrative that makes sense.[/QUOTE] There’s really nothing about goblins being good diplomats and dwarves liking them that doesn’t make sense. Goblins and dwarves aren’t real, they can like each other if the author wants them to, the “sense” it makes or doesn’t make is a mater of how internally consistent the presentation is. [/QUOTE]
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