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The Goblin - Pathfinder 2's Newest Ancestry!
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<blockquote data-quote="snickersnax" data-source="post: 7742151" data-attributes="member: 6888204"><p>Wisdom is a poor fit for a bonus, because they have already decided that goblins have poor impulse control,are easily swayed by charismatic leaders, and have a hard time intuiting the unintended consequences of their actions.</p><p></p><p>Arguably, intelligence could fit for a bonus. Apparently they have a knack for tinkering together improvised items from trash, making a Wile E Coyote, super-genius style goblin a possibility.</p><p></p><p>Alternatively constitution could have a bonus. Goblins are supposed to be able to eat almost anything without getting sick. PF1 NPC goblins have a 12 constitution.</p><p></p><p></p><p></p><p>I would rather see both be -2, but if I had to pick one it would be strength. Only because they are trying to rehabilitate goblins and for some unrevealed reason everyone likes them now. </p><p></p><p>When I imagine a human that weighs 30 lbs with normal strength. That's like standing on the moon. That guy ought to be able to high jump 10-15' no problem. Same thing for a human-strengthed 30 lb goblin. Putting -2 in strength puts goblins in the same spot as the other smalls:gnomes and halflings who both will presumably be -2 on strength. This still makes them all amazingly strong for their size and none of them should have a movement penalty because of their small size, because of their relative super strength.</p><p></p><p>In the end goblins are just too weak to be a core PC ancestry it requires giving up too many weakness that are fundamental to goblins:</p><p></p><p>They are not strong, they are not smart, they are not wise, they are not charismatic. You might be able to fudge one or two, but it doesn't feel good and by the time you get to three they aren't goblins any more. They are brownies or elf-goblins or something else.</p></blockquote><p></p>
[QUOTE="snickersnax, post: 7742151, member: 6888204"] Wisdom is a poor fit for a bonus, because they have already decided that goblins have poor impulse control,are easily swayed by charismatic leaders, and have a hard time intuiting the unintended consequences of their actions. Arguably, intelligence could fit for a bonus. Apparently they have a knack for tinkering together improvised items from trash, making a Wile E Coyote, super-genius style goblin a possibility. Alternatively constitution could have a bonus. Goblins are supposed to be able to eat almost anything without getting sick. PF1 NPC goblins have a 12 constitution. I would rather see both be -2, but if I had to pick one it would be strength. Only because they are trying to rehabilitate goblins and for some unrevealed reason everyone likes them now. When I imagine a human that weighs 30 lbs with normal strength. That's like standing on the moon. That guy ought to be able to high jump 10-15' no problem. Same thing for a human-strengthed 30 lb goblin. Putting -2 in strength puts goblins in the same spot as the other smalls:gnomes and halflings who both will presumably be -2 on strength. This still makes them all amazingly strong for their size and none of them should have a movement penalty because of their small size, because of their relative super strength. In the end goblins are just too weak to be a core PC ancestry it requires giving up too many weakness that are fundamental to goblins: They are not strong, they are not smart, they are not wise, they are not charismatic. You might be able to fudge one or two, but it doesn't feel good and by the time you get to three they aren't goblins any more. They are brownies or elf-goblins or something else. [/QUOTE]
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