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The Goblin - Pathfinder 2's Newest Ancestry!
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<blockquote data-quote="snickersnax" data-source="post: 7742159" data-attributes="member: 6888204"><p>Mechanically they are easily intimidated (the DC of which would be determined by the goblin's wisdom), they are easily fooled (bluff checks are determined against sense motive, ie wisdom), they have low wisdom saves and are thus easily manipulated by magic. </p><p></p><p></p><p>But again, what does Intelligence <em>actually do</em>? In PF1 it gives you bonus languages, bonus skill points, makes you better at casting spells as a wizard, and makes you more likely to succeed on checks involving appraise, craft, knowledge, and spellcraft. With the possible exception of Appraise and Craft, none of those things mesh with what one would expect a Golarion goblin to be particularly good at.</p><p></p><p>Well two out of 4 is about as good as it gets for goblins except for dexterity.</p><p></p><p></p><p> </p><p></p><p>I'm not sure why that has to be the formula, talk about a sacred cow...</p></blockquote><p></p>
[QUOTE="snickersnax, post: 7742159, member: 6888204"] Mechanically they are easily intimidated (the DC of which would be determined by the goblin's wisdom), they are easily fooled (bluff checks are determined against sense motive, ie wisdom), they have low wisdom saves and are thus easily manipulated by magic. But again, what does Intelligence [I]actually do[/I]? In PF1 it gives you bonus languages, bonus skill points, makes you better at casting spells as a wizard, and makes you more likely to succeed on checks involving appraise, craft, knowledge, and spellcraft. With the possible exception of Appraise and Craft, none of those things mesh with what one would expect a Golarion goblin to be particularly good at. Well two out of 4 is about as good as it gets for goblins except for dexterity. I'm not sure why that has to be the formula, talk about a sacred cow... [/QUOTE]
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The Goblin - Pathfinder 2's Newest Ancestry!
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