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The Goblin - Pathfinder 2's Newest Ancestry!
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<blockquote data-quote="Charlaquin" data-source="post: 7742162" data-attributes="member: 6779196"><p>Fair point. So Goblins having low Wisdom equates to them being easy to manipulate. I’ll buy that. I’d still pick Charisma over it as their penalized ability and I’d still pick it over either for their boosted mental ability, but I’ll concede that Wisdom does have an impact on how resilient a character is to manipulation.</p><p></p><p></p><p>Two out of seven, you mean, and that’s only if you lump all knowledge skills together. I’d much rather my goblins be difficult to lie to than have them be good at knowledge checks. I’d rather they make good rangers, clerics, and Druids than good wizards. I’d rather they be good at sense motive than spellcraft. I’d rather them be perceptive than know a bunch of languages. Yeah, Appraise and Craft are fitting. So are Survival and Use Magic Device.</p><p></p><p></p><p>It doesn’t <em>have to be</em>, it just <em>is</em>. That’s the formula they’re using for playable races, and they’re making goblins a playable race. My interest is not in complaining about that framework, but in insuring they make the best decisions they can within the framework they’ve chosen.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7742162, member: 6779196"] Fair point. So Goblins having low Wisdom equates to them being easy to manipulate. I’ll buy that. I’d still pick Charisma over it as their penalized ability and I’d still pick it over either for their boosted mental ability, but I’ll concede that Wisdom does have an impact on how resilient a character is to manipulation. Two out of seven, you mean, and that’s only if you lump all knowledge skills together. I’d much rather my goblins be difficult to lie to than have them be good at knowledge checks. I’d rather they make good rangers, clerics, and Druids than good wizards. I’d rather they be good at sense motive than spellcraft. I’d rather them be perceptive than know a bunch of languages. Yeah, Appraise and Craft are fitting. So are Survival and Use Magic Device. It doesn’t [i]have to be[/i], it just [i]is[/i]. That’s the formula they’re using for playable races, and they’re making goblins a playable race. My interest is not in complaining about that framework, but in insuring they make the best decisions they can within the framework they’ve chosen. [/QUOTE]
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