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The Goblin - Pathfinder 2's Newest Ancestry!
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<blockquote data-quote="Charlaquin" data-source="post: 7742327" data-attributes="member: 6779196"><p>Ahh, see now here’s an argument that’s speaking my language! Thank you.</p><p></p><p>So, regarding which classes want which abilities for their spellcasting, in the cow book, we’ve got:</p><p>Intelligence: Wizards</p><p>Wisdom: Clerics, Druids, Rangers</p><p>Charisma: Bards, Paladins, Sorcerers</p><p></p><p>Now, to me, Paladin and Bard don’t strike me as good fits for a goblin. You could maybe justify bard, because goblins like to sing, but I don’t picture them singing <em>well</em>, certainly not well enough to genuinely inspire their allies and frighten their enemies. Sorcerers work alright, they are generally pretty good blaster casters and that’s fitting enough. Still, doesn’t strike me as especially appropriate, just kind of... fine.</p><p></p><p>Cleric isn’t a great fit for goblins either, but in my opinion ranger and Druid are both great fits, and I can justify a goblin cleric in service to whatever the biggest goblin deity is.</p><p></p><p>Goblin wizard feels wrong. Very wrong.</p><p></p><p>If we go by what the different spell casting abilities say about what kind of magician the character is, Intelligence is generally used by casters who learn their magic through dedicated study. Wisdom is generally used by spellcasters who are granted magic by some external force like a god or nature. And Charisma is generally used by spellcasters whose magic is innate. To me, since goblins in Golarion are afraid of writing, Intelligence casting is a non-starter. Since they are not generally presented as having any tendency towards developing inherent magical abilities, though of course the nature of inherent magic is that it’s highly individual, so this one is neutral, leaning towards no for me. But with their strong desire to follow others, Wisdom casting seems perfect. Worship the spooky thing and it gives you power seems to me like the most quintessentially goblin-y expression of magic.</p><p></p><p>Regarding skills: magical devices? Yes, I can see goblins being good at that. Diplomacy? No way. Bluff? I don’t think so - I see goblins lying <em>often</em>,, but not <em>well</em>. Disguise? Again, I can easily imagine two or three Golarion goblins in a trench coat, or one with clown makeup, but I can’t easily imagine either actually fooling anyone. Intimidate? Yeah, that one I’ll grant makes sense for goblins.</p><p></p><p>On the other hand, Heal? Sure, goblins fight a lot, makes sense that they’d also learn to patch up each other’s wounds. Perception? Absolutely. Gotta know where the shinies are. Profession? Ehh, not so much, but who actually uses Profession anyway. Sense motive? I could go either way on that. Survival? Absolutely. They live in caves. Will saves? I don’t really see a strong reason for or against them being good at those.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7742327, member: 6779196"] Ahh, see now here’s an argument that’s speaking my language! Thank you. So, regarding which classes want which abilities for their spellcasting, in the cow book, we’ve got: Intelligence: Wizards Wisdom: Clerics, Druids, Rangers Charisma: Bards, Paladins, Sorcerers Now, to me, Paladin and Bard don’t strike me as good fits for a goblin. You could maybe justify bard, because goblins like to sing, but I don’t picture them singing [i]well[/i], certainly not well enough to genuinely inspire their allies and frighten their enemies. Sorcerers work alright, they are generally pretty good blaster casters and that’s fitting enough. Still, doesn’t strike me as especially appropriate, just kind of... fine. Cleric isn’t a great fit for goblins either, but in my opinion ranger and Druid are both great fits, and I can justify a goblin cleric in service to whatever the biggest goblin deity is. Goblin wizard feels wrong. Very wrong. If we go by what the different spell casting abilities say about what kind of magician the character is, Intelligence is generally used by casters who learn their magic through dedicated study. Wisdom is generally used by spellcasters who are granted magic by some external force like a god or nature. And Charisma is generally used by spellcasters whose magic is innate. To me, since goblins in Golarion are afraid of writing, Intelligence casting is a non-starter. Since they are not generally presented as having any tendency towards developing inherent magical abilities, though of course the nature of inherent magic is that it’s highly individual, so this one is neutral, leaning towards no for me. But with their strong desire to follow others, Wisdom casting seems perfect. Worship the spooky thing and it gives you power seems to me like the most quintessentially goblin-y expression of magic. Regarding skills: magical devices? Yes, I can see goblins being good at that. Diplomacy? No way. Bluff? I don’t think so - I see goblins lying [i]often[/i],, but not [i]well[/i]. Disguise? Again, I can easily imagine two or three Golarion goblins in a trench coat, or one with clown makeup, but I can’t easily imagine either actually fooling anyone. Intimidate? Yeah, that one I’ll grant makes sense for goblins. On the other hand, Heal? Sure, goblins fight a lot, makes sense that they’d also learn to patch up each other’s wounds. Perception? Absolutely. Gotta know where the shinies are. Profession? Ehh, not so much, but who actually uses Profession anyway. Sense motive? I could go either way on that. Survival? Absolutely. They live in caves. Will saves? I don’t really see a strong reason for or against them being good at those. [/QUOTE]
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