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The Goblin - Pathfinder 2's Newest Ancestry!
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<blockquote data-quote="Aldarc" data-source="post: 7742411" data-attributes="member: 5142"><p>It is one descriptive aspect of it. It even says so in the description of Wisdom in the PF1 Core Rulebook: </p><p>So there is no need for you to be obtuse about what's written in the core text. </p><p></p><p>It is not a matter of what players are forced to do, but, rather, what the flavor text of goblins represents in terms of its mapping to D&D mechanics. </p><p></p><p>In isolation? No. But I would say that the fact that one of the goblin facts explicitly calls them "crazy," inperceptive due to distractiveness and lack of focus, and overall lack of willpower does. </p><p></p><p>The melodies and lyrics of their songs are nevertheless described as being "catchy." Goblins in the Sandpoint raid are being inspired by a small cadre of bardic warchanters. </p><p></p><p>The biggest benefit of the goblin ranger was the +4 Dex, inherent size bonuses, and skill bonuses (+4 Ride and Stealth). The druid is an alright fit, and there was one at Thistletop, but I doubt that druidism is a high spiritual priority for goblins, especially if they are followers of Lamashtu, the Demon Goddess of Monsters. </p><p></p><p>Oh, well look at that. The iconic Alchemist in PF2 will be a goblin. And how about Goblin Witches?* </p><p></p><p>What kind of half-baked reasoning is this? They are not depicted as having a strong desire to follow, but as being miserable weak-willed wretches cowered into the submissive service of stronger goblinoids, humanoids, and creatures. And if you must go with this reasoning, then does that mean that Goblins should be bad Oracles?* </p><p></p><p>How about Handle Animal? But what place do you see for the for the iconic Goblin Rogue if many of these iconic rogue skills do not fit the goblin? </p><p></p><p>Goblins in Golarion have been depicted as eating or killing their weak rather than healing them. Nor do I thinking that we have any reasonable grounds to equate "fighting a lot" with "healing a lot." </p><p></p><p>With this sort of reasoning, which ancestry wouldn't have a bonus to Wisdom? </p><p></p><p>So what if they live in caves? Please look at how many other ancestries who "live in caves" don't get Wisdom bonuses: drow, goblins, hobgoblins, kobolds, orcs, and ratfolk. Where are their wisdom bonuses? The most famous "survivalist" for goblins was a scared-stupid goblin turned starving maniac cannibal who was trapped in a Sandpoint house for several weeks because he was afraid of the dog. </p><p></p><p>If they are primary casters, they will likely have higher Will saves by virtue of their class. </p><p></p><p>* Though neither Witches nor Oracles will be Core PHB Classes, Paizo has (1) made repeated statements on the intention of including past classes at some point, and (2) indicated that the Witch was a strong contender for Core PHB inclusion and that the Oracle was nearly as popular as the Alchemist. So regardless of the core PHB classes, these classes should probably be kept in mind when it comes to designing ancestries with a more long-term perspective.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7742411, member: 5142"] It is one descriptive aspect of it. It even says so in the description of Wisdom in the PF1 Core Rulebook: So there is no need for you to be obtuse about what's written in the core text. It is not a matter of what players are forced to do, but, rather, what the flavor text of goblins represents in terms of its mapping to D&D mechanics. In isolation? No. But I would say that the fact that one of the goblin facts explicitly calls them "crazy," inperceptive due to distractiveness and lack of focus, and overall lack of willpower does. The melodies and lyrics of their songs are nevertheless described as being "catchy." Goblins in the Sandpoint raid are being inspired by a small cadre of bardic warchanters. The biggest benefit of the goblin ranger was the +4 Dex, inherent size bonuses, and skill bonuses (+4 Ride and Stealth). The druid is an alright fit, and there was one at Thistletop, but I doubt that druidism is a high spiritual priority for goblins, especially if they are followers of Lamashtu, the Demon Goddess of Monsters. Oh, well look at that. The iconic Alchemist in PF2 will be a goblin. And how about Goblin Witches?* What kind of half-baked reasoning is this? They are not depicted as having a strong desire to follow, but as being miserable weak-willed wretches cowered into the submissive service of stronger goblinoids, humanoids, and creatures. And if you must go with this reasoning, then does that mean that Goblins should be bad Oracles?* How about Handle Animal? But what place do you see for the for the iconic Goblin Rogue if many of these iconic rogue skills do not fit the goblin? Goblins in Golarion have been depicted as eating or killing their weak rather than healing them. Nor do I thinking that we have any reasonable grounds to equate "fighting a lot" with "healing a lot." With this sort of reasoning, which ancestry wouldn't have a bonus to Wisdom? So what if they live in caves? Please look at how many other ancestries who "live in caves" don't get Wisdom bonuses: drow, goblins, hobgoblins, kobolds, orcs, and ratfolk. Where are their wisdom bonuses? The most famous "survivalist" for goblins was a scared-stupid goblin turned starving maniac cannibal who was trapped in a Sandpoint house for several weeks because he was afraid of the dog. If they are primary casters, they will likely have higher Will saves by virtue of their class. * Though neither Witches nor Oracles will be Core PHB Classes, Paizo has (1) made repeated statements on the intention of including past classes at some point, and (2) indicated that the Witch was a strong contender for Core PHB inclusion and that the Oracle was nearly as popular as the Alchemist. So regardless of the core PHB classes, these classes should probably be kept in mind when it comes to designing ancestries with a more long-term perspective. [/QUOTE]
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