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The Goblin - Pathfinder 2's Newest Ancestry!
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<blockquote data-quote="Charlaquin" data-source="post: 7742438" data-attributes="member: 6779196"><p>I really don’t care what the description of Wisdom says it represents. I only care what Wisdom actually does. Actions speak louder than words and all that.</p><p></p><p></p><p>And there are no D&D mechanics representing a propensity to hide in furnaces or light things on fire.</p><p></p><p></p><p>Except there is no mechanical effect of Wisdom that reinforces this “crazy” description. Lack of focus and willpower? Sure, that’s something that actually clashes with Wisdom. I would argue not more so than their lack of social ability and knowledge clash <em>more</em> with Charisma and Intelligence, and I’m working under the assumption that PC races will have one of their fixed bonuses in a mental ability.</p><p></p><p></p><p>Ok, so bard might not be a terrible fit for goblins. I still say “magic that is granted by an external source” is a better fit for them than “inherent magic.” </p><p></p><p></p><p>So what I’m seeing here is that rangers, druids, and clerics (of Lamashtu), are all good fits for goblins.</p><p></p><p></p><p>And? Alchemists aren’t casters and don’t necessarily need to learn their craft through study. An Alchemist could as easily learn through unguided experimentation, which is very Goblin like, especially if that experimentation is likely to result in explosions.</p><p></p><p></p><p>Personally, I don’t care about them. Maybe I’ll worry about them when we see them actually in PF2. Are they intelligence based casters? Do their gain their magic through intensive study and focus? Then they don’t seem like a good fit for goblins to me.</p><p></p><p></p><p>So why not extend that submissive service to powerful entities like the gods?</p><p></p><p></p><p>I don’t know, probably? Where do oracles get their magic from?</p><p></p><p></p><p>Isn’t Handle Animal Charisma based in PF? Yeah, I see them being bad at that. Goblins get +Dex, and Wisdom is at least as important to rogues as Charisma is, if not more so. Goblin rogues don’t tend to be the swave dashing type.</p><p></p><p></p><p>Fair point.</p><p></p><p></p><p>I’m sorry, is every Ancestry portrayed as easily distracted by shiny things? At any rate, the Ancestries that wouldn’t have a bonus to Wisdom would be the ones for whom Charisma or Intelligence are more fitting, since they only get one fixed bonus in a mental ability.</p><p></p><p></p><p>The fact that they live in caves indicates that they are at least baseline capable of surviving in hostile conditions, which is what the Survival skill does. That a race survives in the wilderness does not necessarily mean that it <em>must</em> have a Wisdom bonus, but is one point in favor of them having it, since being better at survival is an effect of higher Wisdom. If another mental Ability is still more appropriate, the race should get it instead. I don’t find Intelligence or Charisma to be more appropriate for goblins than Wisdom, based on what those abilities do.</p><p></p><p></p><p>Uhh... Ok?</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7742438, member: 6779196"] I really don’t care what the description of Wisdom says it represents. I only care what Wisdom actually does. Actions speak louder than words and all that. And there are no D&D mechanics representing a propensity to hide in furnaces or light things on fire. Except there is no mechanical effect of Wisdom that reinforces this “crazy” description. Lack of focus and willpower? Sure, that’s something that actually clashes with Wisdom. I would argue not more so than their lack of social ability and knowledge clash [i]more[/i] with Charisma and Intelligence, and I’m working under the assumption that PC races will have one of their fixed bonuses in a mental ability. Ok, so bard might not be a terrible fit for goblins. I still say “magic that is granted by an external source” is a better fit for them than “inherent magic.” So what I’m seeing here is that rangers, druids, and clerics (of Lamashtu), are all good fits for goblins. And? Alchemists aren’t casters and don’t necessarily need to learn their craft through study. An Alchemist could as easily learn through unguided experimentation, which is very Goblin like, especially if that experimentation is likely to result in explosions. Personally, I don’t care about them. Maybe I’ll worry about them when we see them actually in PF2. Are they intelligence based casters? Do their gain their magic through intensive study and focus? Then they don’t seem like a good fit for goblins to me. So why not extend that submissive service to powerful entities like the gods? I don’t know, probably? Where do oracles get their magic from? Isn’t Handle Animal Charisma based in PF? Yeah, I see them being bad at that. Goblins get +Dex, and Wisdom is at least as important to rogues as Charisma is, if not more so. Goblin rogues don’t tend to be the swave dashing type. Fair point. I’m sorry, is every Ancestry portrayed as easily distracted by shiny things? At any rate, the Ancestries that wouldn’t have a bonus to Wisdom would be the ones for whom Charisma or Intelligence are more fitting, since they only get one fixed bonus in a mental ability. The fact that they live in caves indicates that they are at least baseline capable of surviving in hostile conditions, which is what the Survival skill does. That a race survives in the wilderness does not necessarily mean that it [i]must[/i] have a Wisdom bonus, but is one point in favor of them having it, since being better at survival is an effect of higher Wisdom. If another mental Ability is still more appropriate, the race should get it instead. I don’t find Intelligence or Charisma to be more appropriate for goblins than Wisdom, based on what those abilities do. Uhh... Ok? [/QUOTE]
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