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The Goblin With No Name
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<blockquote data-quote="bobh" data-source="post: 1372598" data-attributes="member: 5781"><p>This started out as a high plains drifter type of goblin,</p><p>and wandered off from their. Please let me know how</p><p>he works out if you use him in your game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>----------</p><p></p><p>The Goblin With No Name, Gleaning Male Rgr5/Rog4:</p><p>CR 9; HD 5d8+5/4d6+4; hp 45; small humanoid</p><p>(goblin); Init +7; Speed 30 ft.; AC 17, touch</p><p>14, flat-footed 14; Base Atk +8; Grp +4; Atk</p><p>+9 melee (1d4/19-20, masterwork shortsword),</p><p>+13 ranged (1d8+1/17-20, +1 hvy crossbow of</p><p>seeking); SA sneak attack +2d6; Full Atk +9/+4</p><p>melee (1d4/19-20, masterwork shortsword),</p><p>+13/+8 ranged (1d8+1/17-20, +1 hvy crossbow of</p><p>seeking); SA sneak attack +2d6; SQ darkvision</p><p>90 ft., trapfinding, evasion, uncanny dodge,</p><p>trap sense +1, combat style (archery), favored</p><p>enemy (elf), favored enemy (human); AL CN; SV</p><p>Fort +7, Ref +12, Will +6; Str 11, Dex 17, Con</p><p>12, Int 16, Wis 13, Cha 11.</p><p></p><p>Skills/Feats: Appraise +6, Balance +8, Bluff +5,</p><p>Climb +9, Heal +4, Hide +23, Intimidate +7,</p><p>Knowledge (dungeoneering) +5, Listen +11, Move</p><p>Silently +23, Profession (bounty slayer) +3,</p><p>Ride +4, Search +6, Sense Motive +7, Spot +15,</p><p>Survival +10, Swim +4, Tumble +10, Use Rope +7;</p><p>Endurance, Improved Critical (hvy crossbow),</p><p>Improved Initiative, Iron Will, Rapid Reload</p><p>(hvy crossbow), Rapid Shot, Track, Weapon Focus</p><p>(hvy crossbow).</p><p></p><p>Spells: 1x1st.</p><p></p><p>Typical Spells: 1st--longstrider.</p><p></p><p>Gear: +1 heavy crossbow of seeking, silvered</p><p>masterwork shortsword, +1 leather armor, +1</p><p>cloak of resistance, potion of cure moderate</p><p>wounds, case, 40 crossbow bolts, dagger, bed</p><p>roll, 240gp.</p><p></p><p>Animal Companion: Dire Rat.</p><p></p><p>This unusual goblin wears dark, leather garb</p><p>that is covered by a light down of brown fur.</p><p>Draped down his back is a drab, heavy cloak</p><p>that covers most of his form. On his head is a</p><p>wide-rimmed hat that is pulled down low on his</p><p>forehead, cloaking his face in gloom. Hanging</p><p>by a hook and chain from the left of the wide</p><p>leather belt about his waist is a small but</p><p>unusual crossbow. On the opposite side a</p><p>seemingly ordinary shortsword rests loosely in</p><p>a worn scabbard.</p><p></p><p>On the rare occasions that he is not completely</p><p>wrapped in his garb, the goblin can be seen to</p><p>possess a pale, almost chalk-hued flesh that is</p><p>in start contrast to most members of his race.</p><p>His eyes are slightly larger and darker than is</p><p>normal, and his features are slightly softer</p><p>and more gracefully formed. Indeed his entire</p><p>form seems more cultivated and evolved than a</p><p>typical goblin, as if he were a more evolved</p><p>member of that fecund race.</p><p></p><p>The Goblin With No Name is a unique, mysterious</p><p>figure that wanders the ways of the underdark</p><p>seeking foes for which he has a bounty slayer</p><p>contract. He is exceptionally clever and</p><p>cultured for a member of the goblin race, but</p><p>is also decidedly taciturn and reserved. Nobody</p><p>seems to know of his origins or his ancestry,</p><p>and he normally seeks to maintain an air of</p><p>mystery about his past.</p><p></p><p>He serves a group of secret patrons, and has</p><p>yet to fail to complete a contract. These patrons</p><p>call him Gownon, an ironic contraction of "Goblin</p><p>With No Name". Were it possible to inquire of the</p><p>patrons the true nature of Gownon, they would</p><p>describe him as a creature called a Gleaning, an</p><p>artificially evolved Goblin transported here from</p><p>a distant world that is much darker and far less</p><p>fertile than this one. His service is in partial</p><p>payment of a great debt by his clan.</p><p></p><p>Combat</p><p></p><p>This gleaning is unusually skilled and</p><p>exceptionally well equipped. Like mundane goblins,</p><p>he favors the use of ambush, dirty tricks, and</p><p>whatever other advantage his cunning mind can</p><p>devise. In addition to his martial and rogue</p><p>skills, the gleaning bears an unusual edge that</p><p>he is careful to hide until it is too late.</p><p>Hidden in the center of his forehead is a</p><p>fully-formed and functional third eye. In</p><p>addition to giving the gleaning an edge in the</p><p>ability to spot a foe, this magical eye can</p><p>emit a brilliant burst of light to blind a foe.</p><p>He refuses to speak of how he came to possess</p><p>this remarkable organ.</p><p></p><p>Eye of Flashburst (Sp): Three times per day as</p><p>a standard action, the gleaning can emit a</p><p>blinding, flashing burst of light from his third</p><p>eye in a 20-ft. cone. Sighted creatures within</p><p>the cone are automatically dazzled for a full</p><p>round (-1 penalty on attack rolls) and must</p><p>succeed on a Will save or be blinded for 2d8</p><p>rounds. Creatures outside the cone, but with</p><p>line of sight to the gleaning, are dazzled for</p><p>a full round. The save DC is Constitution-based.</p><p>Gleanings are not immune to this effect.</p><p></p><p>Skills: Gleanings have a +4 racial bonus on</p><p>Move Silently and Spot checks.</p></blockquote><p></p>
[QUOTE="bobh, post: 1372598, member: 5781"] This started out as a high plains drifter type of goblin, and wandered off from their. Please let me know how he works out if you use him in your game. :) ---------- The Goblin With No Name, Gleaning Male Rgr5/Rog4: CR 9; HD 5d8+5/4d6+4; hp 45; small humanoid (goblin); Init +7; Speed 30 ft.; AC 17, touch 14, flat-footed 14; Base Atk +8; Grp +4; Atk +9 melee (1d4/19-20, masterwork shortsword), +13 ranged (1d8+1/17-20, +1 hvy crossbow of seeking); SA sneak attack +2d6; Full Atk +9/+4 melee (1d4/19-20, masterwork shortsword), +13/+8 ranged (1d8+1/17-20, +1 hvy crossbow of seeking); SA sneak attack +2d6; SQ darkvision 90 ft., trapfinding, evasion, uncanny dodge, trap sense +1, combat style (archery), favored enemy (elf), favored enemy (human); AL CN; SV Fort +7, Ref +12, Will +6; Str 11, Dex 17, Con 12, Int 16, Wis 13, Cha 11. Skills/Feats: Appraise +6, Balance +8, Bluff +5, Climb +9, Heal +4, Hide +23, Intimidate +7, Knowledge (dungeoneering) +5, Listen +11, Move Silently +23, Profession (bounty slayer) +3, Ride +4, Search +6, Sense Motive +7, Spot +15, Survival +10, Swim +4, Tumble +10, Use Rope +7; Endurance, Improved Critical (hvy crossbow), Improved Initiative, Iron Will, Rapid Reload (hvy crossbow), Rapid Shot, Track, Weapon Focus (hvy crossbow). Spells: 1x1st. Typical Spells: 1st--longstrider. Gear: +1 heavy crossbow of seeking, silvered masterwork shortsword, +1 leather armor, +1 cloak of resistance, potion of cure moderate wounds, case, 40 crossbow bolts, dagger, bed roll, 240gp. Animal Companion: Dire Rat. This unusual goblin wears dark, leather garb that is covered by a light down of brown fur. Draped down his back is a drab, heavy cloak that covers most of his form. On his head is a wide-rimmed hat that is pulled down low on his forehead, cloaking his face in gloom. Hanging by a hook and chain from the left of the wide leather belt about his waist is a small but unusual crossbow. On the opposite side a seemingly ordinary shortsword rests loosely in a worn scabbard. On the rare occasions that he is not completely wrapped in his garb, the goblin can be seen to possess a pale, almost chalk-hued flesh that is in start contrast to most members of his race. His eyes are slightly larger and darker than is normal, and his features are slightly softer and more gracefully formed. Indeed his entire form seems more cultivated and evolved than a typical goblin, as if he were a more evolved member of that fecund race. The Goblin With No Name is a unique, mysterious figure that wanders the ways of the underdark seeking foes for which he has a bounty slayer contract. He is exceptionally clever and cultured for a member of the goblin race, but is also decidedly taciturn and reserved. Nobody seems to know of his origins or his ancestry, and he normally seeks to maintain an air of mystery about his past. He serves a group of secret patrons, and has yet to fail to complete a contract. These patrons call him Gownon, an ironic contraction of "Goblin With No Name". Were it possible to inquire of the patrons the true nature of Gownon, they would describe him as a creature called a Gleaning, an artificially evolved Goblin transported here from a distant world that is much darker and far less fertile than this one. His service is in partial payment of a great debt by his clan. Combat This gleaning is unusually skilled and exceptionally well equipped. Like mundane goblins, he favors the use of ambush, dirty tricks, and whatever other advantage his cunning mind can devise. In addition to his martial and rogue skills, the gleaning bears an unusual edge that he is careful to hide until it is too late. Hidden in the center of his forehead is a fully-formed and functional third eye. In addition to giving the gleaning an edge in the ability to spot a foe, this magical eye can emit a brilliant burst of light to blind a foe. He refuses to speak of how he came to possess this remarkable organ. Eye of Flashburst (Sp): Three times per day as a standard action, the gleaning can emit a blinding, flashing burst of light from his third eye in a 20-ft. cone. Sighted creatures within the cone are automatically dazzled for a full round (-1 penalty on attack rolls) and must succeed on a Will save or be blinded for 2d8 rounds. Creatures outside the cone, but with line of sight to the gleaning, are dazzled for a full round. The save DC is Constitution-based. Gleanings are not immune to this effect. Skills: Gleanings have a +4 racial bonus on Move Silently and Spot checks. [/QUOTE]
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