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<blockquote data-quote="FrogReaver" data-source="post: 7990702" data-attributes="member: 6795602"><p>No evidence. It's also a statement that likely isn't true. IME most people are terrible at calculating the damage done by a GWM Battlemaster. In fact I'll challenge you. Let's look at a level 6 Fighter vs a Level 6 character of yours. Let's look at a 4 round combat. What are your actions in said combat to maximize your damage?</p><p></p><p></p><p></p><p>Another common issue I run into is people not discounting multiple attack damage properly when comparing with single target damage. In fact, an assumption that you will regularly twin a touch spell on two foes seems a little off to begin with...</p><p></p><p></p><p></p><p></p><p>Can't concentrate on an illusion and hex at the same time. Pretty much a non-working combo.</p><p></p><p></p><p></p><p></p><p>Haste is terrible at front loading damage.</p><p></p><p></p><p></p><p><span style="color: rgb(0, 0, 0)">No explanation of how to handle AOE damage nor why.</span></p><p></p><p></p><p></p><p>A perfect example of not discounting AOE damage - which is a huge flaw in the analysis.</p><p></p><p></p><p></p><p>There is an overall problem here: you talk about using eldritch blast and being a defender and those things aren't very compatible as you will have disadvantage on EB when enemies get next to you - thus significantly lowering your damage output.</p><p></p><p></p><p></p><p></p><p>I guess we are to take your word for this?</p><p></p><p></p><p></p><p>Issue is that monsters have discretion over who to attack. If you increase a PC's defense then they tend to become a less likely target (not for every enemy in every battle - but as a general rule). This is an issue that retroactive healing avoids.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7990702, member: 6795602"] No evidence. It's also a statement that likely isn't true. IME most people are terrible at calculating the damage done by a GWM Battlemaster. In fact I'll challenge you. Let's look at a level 6 Fighter vs a Level 6 character of yours. Let's look at a 4 round combat. What are your actions in said combat to maximize your damage? Another common issue I run into is people not discounting multiple attack damage properly when comparing with single target damage. In fact, an assumption that you will regularly twin a touch spell on two foes seems a little off to begin with... Can't concentrate on an illusion and hex at the same time. Pretty much a non-working combo. [SIZE=5][/SIZE] Haste is terrible at front loading damage. [COLOR=rgb(0, 0, 0)]No explanation of how to handle AOE damage nor why.[/COLOR] A perfect example of not discounting AOE damage - which is a huge flaw in the analysis. [SIZE=7][/SIZE] There is an overall problem here: you talk about using eldritch blast and being a defender and those things aren't very compatible as you will have disadvantage on EB when enemies get next to you - thus significantly lowering your damage output. [SIZE=5][/SIZE] I guess we are to take your word for this? [SIZE=5][/SIZE] Issue is that monsters have discretion over who to attack. If you increase a PC's defense then they tend to become a less likely target (not for every enemy in every battle - but as a general rule). This is an issue that retroactive healing avoids. [/QUOTE]
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