Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The God Sorlock
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="borg286" data-source="post: 7990883" data-attributes="member: 68679"><p>You have a fair argument that my 5th and 6th level plan for a round expends the daily resources to be that competitive.</p><p>I agree that casting Hex a second time greatly reduces the damage output. This is why I put so much focus on getting a decent AC, Constitution saving throws, Magical Resistance, and showcased it with a ranged attack. If I do get damaged with so few points to spend, there is little point getting hex back up for the few remaining rounds. For a fighter, he has very little to lose each round that would affect the next round other than being immobilized.</p><p></p><p>This build does have a reliance on good planning for how many encounters you estimate the day will last. However the analysis of Damage per Spell Point and Font of Magic enables you to pace yourself. The Fighter will easily out damage me the longer the day lasts. My quote of being better than the fighter should hold up past level 7 however as we have enough spell points to quicken almost every round.</p><p></p><p>Regarding the warm up time, most nova builds have this problem, which is why this build puts so much focus on buffing your allies. Those concentration spells are a great use of your first action. The second round of action is merely missing the hexblade's curse. At low levels this doesn't add very much, but I'm still doing quite a bit of damage. There is always Twin Command which trades raw power for hard control and action denial, which doesn't have a DPR to compare against. </p><p></p><p>Last regarding the Fighter build, let's say they go with Precise Strike and Trip. Given that the foe can simply get back up, he'd have to do this every round. The first attack is made at 60%, then we branch. Either he hit or didn't. Hits and our subsequent single attack and Attack action get advantage. If he doesn't does he spend another superiority dice to try again? How often will you riposte in an encounter? For my "80% better than a fighter" quote I was using <a href="https://docs.google.com/spreadsheets/d/1d-9xDdath8kX_v7Rpts9JFIJwIG3X0-dDUtfax14NT0/edit#gid=1629776436" target="_blank">this sheet</a> made by another person. You'll need to head down to the "Fighter BM GWM GWF" section to see how they estimated the best strategy for maximizing expected damage. </p><p>I'll grant that the comparison isn't fair as these calculations assume the fighter is doing a reasonable balance between maneuvers, while my Sorlock assumes 2 targets I can touch and I add their damage equally.</p><p></p><p>Please do break down what a better fighter would do, using the same AC and HP as I used above. I'll gladly replace it. I'm going to block the human fighter however as an extra feat is not representative of a standard striker baseline.</p></blockquote><p></p>
[QUOTE="borg286, post: 7990883, member: 68679"] You have a fair argument that my 5th and 6th level plan for a round expends the daily resources to be that competitive. I agree that casting Hex a second time greatly reduces the damage output. This is why I put so much focus on getting a decent AC, Constitution saving throws, Magical Resistance, and showcased it with a ranged attack. If I do get damaged with so few points to spend, there is little point getting hex back up for the few remaining rounds. For a fighter, he has very little to lose each round that would affect the next round other than being immobilized. This build does have a reliance on good planning for how many encounters you estimate the day will last. However the analysis of Damage per Spell Point and Font of Magic enables you to pace yourself. The Fighter will easily out damage me the longer the day lasts. My quote of being better than the fighter should hold up past level 7 however as we have enough spell points to quicken almost every round. Regarding the warm up time, most nova builds have this problem, which is why this build puts so much focus on buffing your allies. Those concentration spells are a great use of your first action. The second round of action is merely missing the hexblade's curse. At low levels this doesn't add very much, but I'm still doing quite a bit of damage. There is always Twin Command which trades raw power for hard control and action denial, which doesn't have a DPR to compare against. Last regarding the Fighter build, let's say they go with Precise Strike and Trip. Given that the foe can simply get back up, he'd have to do this every round. The first attack is made at 60%, then we branch. Either he hit or didn't. Hits and our subsequent single attack and Attack action get advantage. If he doesn't does he spend another superiority dice to try again? How often will you riposte in an encounter? For my "80% better than a fighter" quote I was using [URL='https://docs.google.com/spreadsheets/d/1d-9xDdath8kX_v7Rpts9JFIJwIG3X0-dDUtfax14NT0/edit#gid=1629776436']this sheet[/URL] made by another person. You'll need to head down to the "Fighter BM GWM GWF" section to see how they estimated the best strategy for maximizing expected damage. I'll grant that the comparison isn't fair as these calculations assume the fighter is doing a reasonable balance between maneuvers, while my Sorlock assumes 2 targets I can touch and I add their damage equally. Please do break down what a better fighter would do, using the same AC and HP as I used above. I'll gladly replace it. I'm going to block the human fighter however as an extra feat is not representative of a standard striker baseline. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The God Sorlock
Top