Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The God Sorlock
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 7991519" data-attributes="member: 6788736"><p>At level 7 (presuming Warlock 2) you can Quicken twice per encounter without having to use a bonus action (and dump a 2nd level spell slot) to create more SP.</p><p></p><p>You dont roll from encounter to encounter either. In a typical ruin or dungeon environment you'll explore, trigger an encounter, explore some more, trigger another encounter, explore some more etc etc before hitting the BBEG at the end of it all, usually as your final encounter. In that time (in your standard dungeon level) you'll probably deal with around 6-8 medium-hard encounters (between long rests), and have around 2-3 short rests.</p><p></p><p>The above mirrors your typical dungeon, and adhering to the DMG median for the expected adventuring day.</p><p></p><p>Also note, an adventuring 'day' isn't a literal day. It could be a week of game time, or a month or whatever. It's the arbitrary amount of time between long rest resource recharges. Even in games that use the default long rest rules (8 hours of quiet rest) your long rests could easily be broken up by an encounter, or you might be racing against a 'Doom clock' and have temporal limitations and not have time to Long rest. Your DM could also be using a rest variant such as the Gritty realism long rest variant (making them a week long). In the latter case you could easily go a whole month without getting those Sorcerer slots and SP back.</p><p></p><p>Personally I use 5 minute short rests (a quick breather) that only let you spend half your level in HD each and cant be taken more than 1/ hour, and you can take no more than 2 per long rest, and I also use 8 hour long rests that do not recharge any HP, but do recover half level in HD (which can be instantly spent with no limit).</p><p></p><p>Some DM's like Rocket tag (they only run 1 encounter between long rests). I avoid these games like the plague becuase it's just a giant game of 'win initiative and mash the nova button'. I personally find them boring as heck, with no resource management and wildly imbalanced classes. But YMMV.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7991519, member: 6788736"] At level 7 (presuming Warlock 2) you can Quicken twice per encounter without having to use a bonus action (and dump a 2nd level spell slot) to create more SP. You dont roll from encounter to encounter either. In a typical ruin or dungeon environment you'll explore, trigger an encounter, explore some more, trigger another encounter, explore some more etc etc before hitting the BBEG at the end of it all, usually as your final encounter. In that time (in your standard dungeon level) you'll probably deal with around 6-8 medium-hard encounters (between long rests), and have around 2-3 short rests. The above mirrors your typical dungeon, and adhering to the DMG median for the expected adventuring day. Also note, an adventuring 'day' isn't a literal day. It could be a week of game time, or a month or whatever. It's the arbitrary amount of time between long rest resource recharges. Even in games that use the default long rest rules (8 hours of quiet rest) your long rests could easily be broken up by an encounter, or you might be racing against a 'Doom clock' and have temporal limitations and not have time to Long rest. Your DM could also be using a rest variant such as the Gritty realism long rest variant (making them a week long). In the latter case you could easily go a whole month without getting those Sorcerer slots and SP back. Personally I use 5 minute short rests (a quick breather) that only let you spend half your level in HD each and cant be taken more than 1/ hour, and you can take no more than 2 per long rest, and I also use 8 hour long rests that do not recharge any HP, but do recover half level in HD (which can be instantly spent with no limit). Some DM's like Rocket tag (they only run 1 encounter between long rests). I avoid these games like the plague becuase it's just a giant game of 'win initiative and mash the nova button'. I personally find them boring as heck, with no resource management and wildly imbalanced classes. But YMMV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The God Sorlock
Top