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The God Sorlock
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<blockquote data-quote="borg286" data-source="post: 7991870" data-attributes="member: 68679"><p>I've been given some food for thought that has caused me to reevaluate many spells. </p><p>I thought that KPR was a great way to abstract damage dealers into an easy to compare number, regardless of level. But the discussion here has made me look at the minimization of total monster actions as a more worthy optimization goal. Using this measuring stick I can now compare damage spells with control spells. In some way I've seen the light.</p><p>I don't think I've built this character with the same design goals as the God Wizard, namely bypassing damaging spells in favor of buff/control spells. </p><p>Instead I've approached the "win the encounter" not from the striker's "look at my glorious dice" but from "assuming there is a tank and striker available, would a fireball, levitate, or polymorph reduce enemy actions quicker?" This is a harder optimization problem as there are more variables, but still doable.</p><p></p><p>Currently I'm finding that Twin Levitate is stronger than Scorching Ray by a long margin, and seems to be way more effective than a fighter. I'm hoping that I work it all out before Treantmonk sees it.</p></blockquote><p></p>
[QUOTE="borg286, post: 7991870, member: 68679"] I've been given some food for thought that has caused me to reevaluate many spells. I thought that KPR was a great way to abstract damage dealers into an easy to compare number, regardless of level. But the discussion here has made me look at the minimization of total monster actions as a more worthy optimization goal. Using this measuring stick I can now compare damage spells with control spells. In some way I've seen the light. I don't think I've built this character with the same design goals as the God Wizard, namely bypassing damaging spells in favor of buff/control spells. Instead I've approached the "win the encounter" not from the striker's "look at my glorious dice" but from "assuming there is a tank and striker available, would a fireball, levitate, or polymorph reduce enemy actions quicker?" This is a harder optimization problem as there are more variables, but still doable. Currently I'm finding that Twin Levitate is stronger than Scorching Ray by a long margin, and seems to be way more effective than a fighter. I'm hoping that I work it all out before Treantmonk sees it. [/QUOTE]
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