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The Gods are gone...now what?!?
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<blockquote data-quote="BiggusGeekus" data-source="post: 345483" data-attributes="member: 1014"><p><strong>Re: Re: The Gods are gone...now what?!?</strong></p><p></p><p></p><p></p><p>Hmmmm. Some simple mechanics might do it...</p><p></p><p>Knowledge - All Knowledge DCs are increased by 10. You can still read books, but the information is harder to process.</p><p></p><p>War - All leadership scores are reduced by half during combat. Fighting still exists, but not organized warfare.</p><p></p><p>Magic - Spells return at 1/5 the rate (so casters would have to rest for 40 hours to get their spells back). Ambient magic still lingers though.</p><p></p><p>Light - The sun grows dim. The brightest things get are "twilight" conditions. Drow and orcs rejoice!</p><p></p><p>All clerics of missing gods could still cast up to third level spells. Then their power of faith needs the power of the divine to fuel it. The ability to turn/command undead is gone.</p><p></p><p>...just some quick thoughts.</p><p></p><p></p><p></p><p></p><p>Hmmm. What about Melnibone?</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 345483, member: 1014"] [b]Re: Re: The Gods are gone...now what?!?[/b] Hmmmm. Some simple mechanics might do it... Knowledge - All Knowledge DCs are increased by 10. You can still read books, but the information is harder to process. War - All leadership scores are reduced by half during combat. Fighting still exists, but not organized warfare. Magic - Spells return at 1/5 the rate (so casters would have to rest for 40 hours to get their spells back). Ambient magic still lingers though. Light - The sun grows dim. The brightest things get are "twilight" conditions. Drow and orcs rejoice! All clerics of missing gods could still cast up to third level spells. Then their power of faith needs the power of the divine to fuel it. The ability to turn/command undead is gone. ...just some quick thoughts. Hmmm. What about Melnibone? [/QUOTE]
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