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The Gods are gone...now what?!?
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<blockquote data-quote="Nebuchadnezzar" data-source="post: 345648" data-attributes="member: 1938"><p>In my home-brewed campaign the gods have withdrawn from mortal affairs, without any explanation. The campaign-world, Khanesh, was made up of great theocratic empires. For each empire the loss of the gods has been devastating. The clergy can no longer communicate with their gods, nor receive spells. </p><p></p><p>In Mardukia the clerics were the ruling-class. After the Divine Silence civil unrest ensued in most cities, leading to widespread chaos and rebellion. The haflings, formerly enslaved, lead an insurrection in the city Armoth-Tur. Most non-hafling innhabitants were either slaughtered or driven out. Haflings in Khanesh are xenophobic, dangerous creatures. </p><p></p><p>Due to a conflict called the Demon Wars (started when an arrogant priest-king declared a crusade against evil and marched into the Abyss) several demonic powers have gained access to Khanesh. They are the only entities capable of granting spells. The alignment restrictions of clerics worshipping these demons have been removed, but the clerics slowly change alignment towards chaotic evil as they gain power. </p><p></p><p>The elves had a very close relationship with their deities. Their withdrawal drew the elves to unknown depths of despair. The corpses of elves who slew themselves and their families lingers on in ruins amidst dead trees. The corpses are unable to decompose due to the magical wards in elven cities. Thus the sorrow and desperation etched unto the faces of the dead remain as plain to see today as it was the day despair drew them to commit suicide. Nearly every elf did commit suicide, the few who did not wander Khanesh, broken, homeless. </p><p></p><p>I have posted more information about the campaign here: </p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=22562" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=22562</a></p><p></p><p>I would appreciate any comments.</p></blockquote><p></p>
[QUOTE="Nebuchadnezzar, post: 345648, member: 1938"] In my home-brewed campaign the gods have withdrawn from mortal affairs, without any explanation. The campaign-world, Khanesh, was made up of great theocratic empires. For each empire the loss of the gods has been devastating. The clergy can no longer communicate with their gods, nor receive spells. In Mardukia the clerics were the ruling-class. After the Divine Silence civil unrest ensued in most cities, leading to widespread chaos and rebellion. The haflings, formerly enslaved, lead an insurrection in the city Armoth-Tur. Most non-hafling innhabitants were either slaughtered or driven out. Haflings in Khanesh are xenophobic, dangerous creatures. Due to a conflict called the Demon Wars (started when an arrogant priest-king declared a crusade against evil and marched into the Abyss) several demonic powers have gained access to Khanesh. They are the only entities capable of granting spells. The alignment restrictions of clerics worshipping these demons have been removed, but the clerics slowly change alignment towards chaotic evil as they gain power. The elves had a very close relationship with their deities. Their withdrawal drew the elves to unknown depths of despair. The corpses of elves who slew themselves and their families lingers on in ruins amidst dead trees. The corpses are unable to decompose due to the magical wards in elven cities. Thus the sorrow and desperation etched unto the faces of the dead remain as plain to see today as it was the day despair drew them to commit suicide. Nearly every elf did commit suicide, the few who did not wander Khanesh, broken, homeless. I have posted more information about the campaign here: [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=22562[/url] I would appreciate any comments. [/QUOTE]
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