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<blockquote data-quote="Shade" data-source="post: 2021828" data-attributes="member: 287"><p>Here are a couple of (slightly) similar abilities for possible inspiration:</p><p></p><p><strong>Spikes (Ex):</strong> When an adult kruthik raises the frill of plates on its back, its spines also stand erect. With a snap, the creature can loose one spike as a standard action or a volley of two as a full-round action (make an attack roll for each spike). This attack has a range of 100 feet with no range increment. If loosing a volley of spikes against two targets, the targets must be within 30 feet of each other. The creature can launch up to twelve spikes in any 24-hour period.</p><p> </p><p><strong>Spit Stones (Ex):</strong> Like all greater drakes, the ermalkankari has an expandable throat bladder that it uses to make attacks. The drake swallows a variety of small stones and keeps them stored in its bladder like a pelican stores fish. When desired, it can spit these stones out in a spray. The ermalkankari spits a cone of gravel with a range of 40 feet. Victims within the area must make a Reflex save (DC 19) for half damage; otherwise, they take 3d6 points of damage. The ermalkankari's throat bladder holds enough stones for three such uses of its spit stones ability. An ermalkankari that runs out of stones during combat continues the battle fighting with teeth, claws, and tail-club; it does not stop to "reload" until after combat is done.</p><p> </p><p><strong>Spit (Ex):</strong> A guardian naga can spit its venom up to 30 feet as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.</p><p> </p><p><strong>Spittle (Ex):</strong> As a free action every round, a gibbering mouther fires a stream of spittle at one opponent within 30 feet. The mouther makes a ranged touch attack; if it hits, it deals 1d4 points of acid damage, and the target must succeed on a DC 18 Fortitude save or be blinded for 1d4 rounds. Eyeless creatures are immune to the blinding effect, but are still subject to the acid damage. The save DC is Constitution-based.</p></blockquote><p></p>
[QUOTE="Shade, post: 2021828, member: 287"] Here are a couple of (slightly) similar abilities for possible inspiration: [b]Spikes (Ex):[/b] When an adult kruthik raises the frill of plates on its back, its spines also stand erect. With a snap, the creature can loose one spike as a standard action or a volley of two as a full-round action (make an attack roll for each spike). This attack has a range of 100 feet with no range increment. If loosing a volley of spikes against two targets, the targets must be within 30 feet of each other. The creature can launch up to twelve spikes in any 24-hour period. [b]Spit Stones (Ex):[/b] Like all greater drakes, the ermalkankari has an expandable throat bladder that it uses to make attacks. The drake swallows a variety of small stones and keeps them stored in its bladder like a pelican stores fish. When desired, it can spit these stones out in a spray. The ermalkankari spits a cone of gravel with a range of 40 feet. Victims within the area must make a Reflex save (DC 19) for half damage; otherwise, they take 3d6 points of damage. The ermalkankari's throat bladder holds enough stones for three such uses of its spit stones ability. An ermalkankari that runs out of stones during combat continues the battle fighting with teeth, claws, and tail-club; it does not stop to "reload" until after combat is done. [b]Spit (Ex):[/b] A guardian naga can spit its venom up to 30 feet as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect. [b]Spittle (Ex):[/b] As a free action every round, a gibbering mouther fires a stream of spittle at one opponent within 30 feet. The mouther makes a ranged touch attack; if it hits, it deals 1d4 points of acid damage, and the target must succeed on a DC 18 Fortitude save or be blinded for 1d4 rounds. Eyeless creatures are immune to the blinding effect, but are still subject to the acid damage. The save DC is Constitution-based. [/QUOTE]
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