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The Golden Age of Gaming
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<blockquote data-quote="Psion" data-source="post: 2791892" data-attributes="member: 172"><p>Golden Age is such a subjective thing.</p><p></p><p>On a personal scale, "Golden Ages" come when my everchanging group hits a high tenor with high quality players with a good synergy, and a GM who is "in the zone". This describes my 2nd-Epic level campaign of a few years back. Things like children, changes in jobs, and mere hapenstance tend to make these ages transient for me.</p><p></p><p>For the Hobby, though, yeah. I think it's a golden age. The "Age of Shovelware" is past, and it seems as if the former deluge of products has been simmered down to products of 180-200 proof goodness. In the realm of d20, the variety is staggering, but so is ability to plug in different products. Venturing outside of d20, there's some good stuff out there too. Some new, innovative games are hitting the street and the deluge of "Storyteller imitators" has died down, and storyteller itself has become a highly playable system. Rules light is no longer being embraced as the second coming of gaming, but it's still out there for those who like it. Classics are alive or soon to be ressurected.</p></blockquote><p></p>
[QUOTE="Psion, post: 2791892, member: 172"] Golden Age is such a subjective thing. On a personal scale, "Golden Ages" come when my everchanging group hits a high tenor with high quality players with a good synergy, and a GM who is "in the zone". This describes my 2nd-Epic level campaign of a few years back. Things like children, changes in jobs, and mere hapenstance tend to make these ages transient for me. For the Hobby, though, yeah. I think it's a golden age. The "Age of Shovelware" is past, and it seems as if the former deluge of products has been simmered down to products of 180-200 proof goodness. In the realm of d20, the variety is staggering, but so is ability to plug in different products. Venturing outside of d20, there's some good stuff out there too. Some new, innovative games are hitting the street and the deluge of "Storyteller imitators" has died down, and storyteller itself has become a highly playable system. Rules light is no longer being embraced as the second coming of gaming, but it's still out there for those who like it. Classics are alive or soon to be ressurected. [/QUOTE]
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