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The Goldilocks Poll: How Magic is 5e?
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<blockquote data-quote="DEFCON 1" data-source="post: 7519190" data-attributes="member: 7006"><p>The same way 5E (or really D&D in general) is primarily a "combat game"... because most of the statistics a character has are used for combat and an entire third of the trio of ruleset books is statistics for combat... 5E (and D&D in general) is also a magic game. Because most of the rules and statistics used for letting characters do things are magical-- whether that be spells, items, features or the like.</p><p></p><p>Compare the number of options weapon-using characters have to do things versus the number of options magic-using characters have (even just in spells.) There's no contest. When it comes to doing things in D&D, most of the game gives ways and means for magic to accomplish it. Heck... 5E's one attempt at making a more "non-magical combat system" involved the creation of Combat Superiority dice and Maneuvers, and they gave that to only ONE subclass of only ONE of the 12 classes... and have since then basically abandoned the system.</p><p></p><p>So while you can say that 5E put into a place a system that <em>possibly</em> could have begun moving the game into more of a balance between magic and non-magical combat... they had no faith in what they came up with and abandoned it. And thus the game is still medium-to-high magic across the board.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7519190, member: 7006"] The same way 5E (or really D&D in general) is primarily a "combat game"... because most of the statistics a character has are used for combat and an entire third of the trio of ruleset books is statistics for combat... 5E (and D&D in general) is also a magic game. Because most of the rules and statistics used for letting characters do things are magical-- whether that be spells, items, features or the like. Compare the number of options weapon-using characters have to do things versus the number of options magic-using characters have (even just in spells.) There's no contest. When it comes to doing things in D&D, most of the game gives ways and means for magic to accomplish it. Heck... 5E's one attempt at making a more "non-magical combat system" involved the creation of Combat Superiority dice and Maneuvers, and they gave that to only ONE subclass of only ONE of the 12 classes... and have since then basically abandoned the system. So while you can say that 5E put into a place a system that [I]possibly[/I] could have begun moving the game into more of a balance between magic and non-magical combat... they had no faith in what they came up with and abandoned it. And thus the game is still medium-to-high magic across the board. [/QUOTE]
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