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The Good Sandbox Thread [+]
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<blockquote data-quote="payn" data-source="post: 9643792" data-attributes="member: 90374"><p>I agree, motivation has been the bane of many of my Traveller games. Again, major brownie points for <em>Pirates of Drinax</em> as the overreaching meta-goal of becoming lords/pirates/etc.. of the Trojan Reach both allows a wide birth for adventure types and agendas, and it provides a big area of space, but not an infinite amount of space to explore. Ever since, I'll never start a Traveller game without a meta-goal again. No more "so a bunch of folks that got a mortgage to pay..."</p><p></p><p> For traditional games, I love Mongoose connection chargen rule. Not only does it help players fill in skill gaps, it connects the Travellers to each other beyond living on a mortgaged space ship. The best chargen system out there, got even better to do live together. How cool is that?</p><p></p><p>Agreed. I think some purist out there just put all their eggs in a non-prepped imoprov run by the seat of my random table, box. Instead of viewing west marches as a type of sandbox, its seen as the only possibility of sandbox. There are plenty of ways to skin that cat. Many of the Paizo APs, often derided as railroads, actually offer interesting and intriguing sandbox potential. Many RPG systems can take the emphasis in different directions such as what is mentioned here and adding more narrative control to the PCs. Its all about preference and taste, and not about drawing lines in the sand.</p></blockquote><p></p>
[QUOTE="payn, post: 9643792, member: 90374"] I agree, motivation has been the bane of many of my Traveller games. Again, major brownie points for [I]Pirates of Drinax[/I] as the overreaching meta-goal of becoming lords/pirates/etc.. of the Trojan Reach both allows a wide birth for adventure types and agendas, and it provides a big area of space, but not an infinite amount of space to explore. Ever since, I'll never start a Traveller game without a meta-goal again. No more "so a bunch of folks that got a mortgage to pay..." For traditional games, I love Mongoose connection chargen rule. Not only does it help players fill in skill gaps, it connects the Travellers to each other beyond living on a mortgaged space ship. The best chargen system out there, got even better to do live together. How cool is that? Agreed. I think some purist out there just put all their eggs in a non-prepped imoprov run by the seat of my random table, box. Instead of viewing west marches as a type of sandbox, its seen as the only possibility of sandbox. There are plenty of ways to skin that cat. Many of the Paizo APs, often derided as railroads, actually offer interesting and intriguing sandbox potential. Many RPG systems can take the emphasis in different directions such as what is mentioned here and adding more narrative control to the PCs. Its all about preference and taste, and not about drawing lines in the sand. [/QUOTE]
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