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<blockquote data-quote="payn" data-source="post: 9645387" data-attributes="member: 90374"><p>For reference of my prep that might be helpful, I have broken the Trojan Reach into 3 parts.</p><p><strong>The Dust Belt</strong></p><p>[ATTACH=full]403447[/ATTACH]</p><p>This area of space contains the Florian League trade path. It also has the tyrants of Tyr and the resultant war between systems. The war rages on and is often the subject of humanitarian projects and charity medical supplies and such for the region. The empires care not about the war as long as trade goes unmolested. The Glorious Empire Aslan upstarts send in a lot of mercs to fight in the region under the guise of helping the oppressed. The agenda seems to be about getting a foothold in the reach...</p><p></p><p><strong>The Sindalan Main</strong></p><p>[ATTACH=full]403448[/ATTACH]</p><p>This region is the middle of all the trade routes and thus furthest reach from the empires. Here is where most of the piracy happens (Theev the Nassau of Trojan Reach), as well as the Oghdman raiders territory. Again, the empires see occasional piracy as cost of business and give little notice to this region as long as the wheels of commerce keep moving efficiently. Drinax is recognized as a toothless old lion of an empire. The floating palace is place of curiosity as a marker of ages long gone for the Trojan Reach. </p><p></p><p><strong>The Borderlands</strong></p><p>[ATTACH=full]403449[/ATTACH]</p><p>This is the main trade route between the Imperials and Aslan empires serving as a neutral border between them. Thus, its a fairly stable, al beit, independent region of space in the Trojan Reach. Megacorps have invested much into these systems to turn them into commercial and industrial nodes of significance. Due to the treaty between the Aslan and Imperials, they allow the development as long as it benefits them more or less equally.</p><p></p><p></p><p>Adventure types are obviously a bit different between these. Though, agendas and situations dont always respect boundaries. I sprinkle old Sindalan lore like Captain Envai's bugout bunker and tomb of the unknown spacer around them to encourage travelling. Otherwise, The dust belt tends to be more militarized and combat focused. That or doing things around mercs fighting each other. The Sindalan main obviously has piracy and pirate politics and such. The oghdman raiders leave a ripe opportunity for some interesting Star Trek type adventures. Finally, the borderlands is mostly corporate espionage, techworld shenanigans, empire politics etc..</p></blockquote><p></p>
[QUOTE="payn, post: 9645387, member: 90374"] For reference of my prep that might be helpful, I have broken the Trojan Reach into 3 parts. [B]The Dust Belt[/B] [ATTACH type="full" width="231px" size="588x706"]403447[/ATTACH] This area of space contains the Florian League trade path. It also has the tyrants of Tyr and the resultant war between systems. The war rages on and is often the subject of humanitarian projects and charity medical supplies and such for the region. The empires care not about the war as long as trade goes unmolested. The Glorious Empire Aslan upstarts send in a lot of mercs to fight in the region under the guise of helping the oppressed. The agenda seems to be about getting a foothold in the reach... [B]The Sindalan Main[/B] [ATTACH type="full" width="196px" size="390x843"]403448[/ATTACH] This region is the middle of all the trade routes and thus furthest reach from the empires. Here is where most of the piracy happens (Theev the Nassau of Trojan Reach), as well as the Oghdman raiders territory. Again, the empires see occasional piracy as cost of business and give little notice to this region as long as the wheels of commerce keep moving efficiently. Drinax is recognized as a toothless old lion of an empire. The floating palace is place of curiosity as a marker of ages long gone for the Trojan Reach. [B]The Borderlands[/B] [ATTACH type="full" width="201px" size="384x883"]403449[/ATTACH] This is the main trade route between the Imperials and Aslan empires serving as a neutral border between them. Thus, its a fairly stable, al beit, independent region of space in the Trojan Reach. Megacorps have invested much into these systems to turn them into commercial and industrial nodes of significance. Due to the treaty between the Aslan and Imperials, they allow the development as long as it benefits them more or less equally. Adventure types are obviously a bit different between these. Though, agendas and situations dont always respect boundaries. I sprinkle old Sindalan lore like Captain Envai's bugout bunker and tomb of the unknown spacer around them to encourage travelling. Otherwise, The dust belt tends to be more militarized and combat focused. That or doing things around mercs fighting each other. The Sindalan main obviously has piracy and pirate politics and such. The oghdman raiders leave a ripe opportunity for some interesting Star Trek type adventures. Finally, the borderlands is mostly corporate espionage, techworld shenanigans, empire politics etc.. [B][/B] [/QUOTE]
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