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<blockquote data-quote="Reynard" data-source="post: 9646190" data-attributes="member: 467"><p>If the question is "how much information do the players/PCs have for making their decision about travel" then the answer should be, IMO, :however much information they are willing to dedicate time and resources necessary to discovering, within the bounds of what is reasonable in the fiction."</p><p></p><p>If the players know they need to travel north along the Lost Road until they hit the Winding Silver River and then turn west when they can see Deathspire Peak at dawn, all in order to locate the Tomb of Wealth and Glory, it is incumbent on them to do their best to discover facts and rumors about each of those zones/regions/etc. They set out when they feel they are satisfied.</p><p></p><p>One tool I have used before is to roll a few times on the random encounter chart for the region and then adapt the results to information they might gather from sages, travelers, libraries or other places they might look (including stuff like legend lore). As with all things, you need to be ready to improv and present that information in a fiction appropriate manner. The retired trapper is going tio describe having encountered ogres on the Lost Road differently than a 300 year old Imperial Scout Report.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9646190, member: 467"] If the question is "how much information do the players/PCs have for making their decision about travel" then the answer should be, IMO, :however much information they are willing to dedicate time and resources necessary to discovering, within the bounds of what is reasonable in the fiction." If the players know they need to travel north along the Lost Road until they hit the Winding Silver River and then turn west when they can see Deathspire Peak at dawn, all in order to locate the Tomb of Wealth and Glory, it is incumbent on them to do their best to discover facts and rumors about each of those zones/regions/etc. They set out when they feel they are satisfied. One tool I have used before is to roll a few times on the random encounter chart for the region and then adapt the results to information they might gather from sages, travelers, libraries or other places they might look (including stuff like legend lore). As with all things, you need to be ready to improv and present that information in a fiction appropriate manner. The retired trapper is going tio describe having encountered ogres on the Lost Road differently than a 300 year old Imperial Scout Report. [/QUOTE]
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