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The "good story/good game" fallacy
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<blockquote data-quote="Steverooo" data-source="post: 1191422" data-attributes="member: 9410"><p>I gaurantee you, it won't help.</p><p></p><p>I have seen this exact same affect at work in three games, in the last few years... In two of the cases, I was the "headless chicken" player, running around trying to get things done. In another case, MD was, in a game I ran...</p><p></p><p>In all three cases, the "do-littles" get irritated with the HC ("headless chicken"), who will usually, eventually, leave the game. At that point, the game will begin slowly grinding to a halt.</p><p></p><p>In the last game I was in, we had a run-in with some Halfling Ninjettes, which prompted us to leave town. One of the party wanted to "hurry up and get to the good stuff" (apparently combat), and E-mailed a couple of us who were interacting with the Judge NPC who was getting us out of town, asking something like "aren't you guys overdoing the roleplaying?". Having come from a "bad game" where we had much the same problems (and people started dropping as soon as we hit combat), I knew there was no resolving this conflict, so I left the game. That one still continues. The previous one ran down from eight to four players, before finally drizzling to a halt.</p><p></p><p>I posted a question to this General board, some time back, about HC players, and how to deal with them. I really got no useful answers. I guess all you can do is try to get players who are all equally willing to get involved.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1191422, member: 9410"] I gaurantee you, it won't help. I have seen this exact same affect at work in three games, in the last few years... In two of the cases, I was the "headless chicken" player, running around trying to get things done. In another case, MD was, in a game I ran... In all three cases, the "do-littles" get irritated with the HC ("headless chicken"), who will usually, eventually, leave the game. At that point, the game will begin slowly grinding to a halt. In the last game I was in, we had a run-in with some Halfling Ninjettes, which prompted us to leave town. One of the party wanted to "hurry up and get to the good stuff" (apparently combat), and E-mailed a couple of us who were interacting with the Judge NPC who was getting us out of town, asking something like "aren't you guys overdoing the roleplaying?". Having come from a "bad game" where we had much the same problems (and people started dropping as soon as we hit combat), I knew there was no resolving this conflict, so I left the game. That one still continues. The previous one ran down from eight to four players, before finally drizzling to a halt. I posted a question to this General board, some time back, about HC players, and how to deal with them. I really got no useful answers. I guess all you can do is try to get players who are all equally willing to get involved. [/QUOTE]
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The "good story/good game" fallacy
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