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<blockquote data-quote="JohnBiles" data-source="post: 4257098" data-attributes="member: 63128"><p>I have the opposite reaction; I don't want a situtation where some classes had huge amounts of options and others didn't. Wizards and other casters could simply do vastly more things than non-casters and required increasing amounts of effort to track it all. </p><p></p><p>That being said, it would be nice if certain fairly basic concepts weren't mostly foreclosed by the current system. (You can't easily make a heavily armored guy who is very effective with a bow, for example)</p><p></p><p></p><p></p><p>Because the really fancy stuff can't easily be done; you have to have the right conditions for it, and the time your character is using his encounter power is the time the conditions were right for it (if he's martial) or when you still had the mystic energy to pull it off (for divine and arcane casters).</p><p></p><p>It's not any less rational than spell memorization was, IMO.</p><p></p><p></p><p></p><p></p><p>No, not at all. The defense system and the skill challenge system makes it EASIER for the DM to improvise an answer for situations like where one of the PCs wants to jump onto the back of the fire beetle and ride around on it using it as a mobile sniping platform.</p><p></p><p>This is simply the flipside of what you identified as a strength: simplification.</p><p></p><p>4E puts much more emphasis on the DM deciding this kind of thing and giving him the tools to do so.</p><p></p><p></p><p></p><p></p><p>Wizards were pretty deliberately limited in order to bring them and non-casters onto the same usefulness level.</p><p></p><p></p><p></p><p></p><p></p><p>That's probably intended, I expect. </p><p></p><p></p><p></p><p>Developing a really fair system of multi-classing is, I think, just about impossible. But I agree there's room for work here, though I'll have to see how it works in practice.</p><p></p><p></p><p></p><p>It looks pretty good to me; gold is one of the big resources and this ensures you can use ritual stuff a fair amount without making it unlimited.</p><p></p><p></p><p></p><p>Gotta agree with you a lot here; you can throw off just about anything very quickly with the new saving throw system.</p></blockquote><p></p>
[QUOTE="JohnBiles, post: 4257098, member: 63128"] I have the opposite reaction; I don't want a situtation where some classes had huge amounts of options and others didn't. Wizards and other casters could simply do vastly more things than non-casters and required increasing amounts of effort to track it all. That being said, it would be nice if certain fairly basic concepts weren't mostly foreclosed by the current system. (You can't easily make a heavily armored guy who is very effective with a bow, for example) Because the really fancy stuff can't easily be done; you have to have the right conditions for it, and the time your character is using his encounter power is the time the conditions were right for it (if he's martial) or when you still had the mystic energy to pull it off (for divine and arcane casters). It's not any less rational than spell memorization was, IMO. No, not at all. The defense system and the skill challenge system makes it EASIER for the DM to improvise an answer for situations like where one of the PCs wants to jump onto the back of the fire beetle and ride around on it using it as a mobile sniping platform. This is simply the flipside of what you identified as a strength: simplification. 4E puts much more emphasis on the DM deciding this kind of thing and giving him the tools to do so. Wizards were pretty deliberately limited in order to bring them and non-casters onto the same usefulness level. That's probably intended, I expect. Developing a really fair system of multi-classing is, I think, just about impossible. But I agree there's room for work here, though I'll have to see how it works in practice. It looks pretty good to me; gold is one of the big resources and this ensures you can use ritual stuff a fair amount without making it unlimited. Gotta agree with you a lot here; you can throw off just about anything very quickly with the new saving throw system. [/QUOTE]
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