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<blockquote data-quote="almagest" data-source="post: 4257964" data-attributes="member: 67504"><p>#1 Martial powers are known as exploits. You use them when circumstances are right. If you use the wrong power at the wrong time, then encounter a situation that's better suited to it, you've made a mistake. Not the game system.</p><p></p><p>#2 Again, martial powers exploit a particular situation that may or may not occur. Daily martial powers are a tremendous drain on your physical and mental resources. Your character likely knows that he can't pull it off again, because it was so draining to do it in the first place, and he's already tired from fighting, or something to that effect. Your character isn't going to hurt or kill himself to prevent himself from getting hurt or killed.</p><p></p><p>#3 It's not a bad plan if you have a way to deal with it. There are plenty of things "IRL" that look to be bad plans but have a reason behind them. Example: Intentionally walking a hitter in baseball to load the bases. A grand slam is possible, hurting your chances of winning greatly, but you also set up a force at any base, and the possiblity of a double/triple play.</p><p></p><p>4e does answer questions about daily powers. It's on page 54 of the PHB. You also have some pretty good at-will and encounter powers, you know. It's not like all you can do are daily powers and once those are gone, you only get melee basic attacks.</p></blockquote><p></p>
[QUOTE="almagest, post: 4257964, member: 67504"] #1 Martial powers are known as exploits. You use them when circumstances are right. If you use the wrong power at the wrong time, then encounter a situation that's better suited to it, you've made a mistake. Not the game system. #2 Again, martial powers exploit a particular situation that may or may not occur. Daily martial powers are a tremendous drain on your physical and mental resources. Your character likely knows that he can't pull it off again, because it was so draining to do it in the first place, and he's already tired from fighting, or something to that effect. Your character isn't going to hurt or kill himself to prevent himself from getting hurt or killed. #3 It's not a bad plan if you have a way to deal with it. There are plenty of things "IRL" that look to be bad plans but have a reason behind them. Example: Intentionally walking a hitter in baseball to load the bases. A grand slam is possible, hurting your chances of winning greatly, but you also set up a force at any base, and the possiblity of a double/triple play. 4e does answer questions about daily powers. It's on page 54 of the PHB. You also have some pretty good at-will and encounter powers, you know. It's not like all you can do are daily powers and once those are gone, you only get melee basic attacks. [/QUOTE]
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