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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4266962" data-attributes="member: 710"><p>I don't like it that I am forced to use only one explanation for magic, especially one that is so alien to me as Vancian magic. It never felt right to me, and I don't see many fantasy settings supporting this kind of "fire and forget" mechanic.</p><p></p><p></p><p>Personally, I probably could have done with a lot less daily powers as it is. Just enough to ensure that you can't go on forever due to unlimited healing. </p><p></p><p></p><p>Yes, I can see that happening. For planning it might be easiest to just "hand-wave" and say that the character feels to tired to pull of the plan. (Especially if the plan the players come up with rely on using a lot of daily powers you no longer have access to.)</p><p></p><p></p><p>Explainations for the Daily and Encounter nature of powers for martial characters are left to interpretation of the player. </p><p></p><p>Vancian Magic á la 3E didn't give this freedom. You could memorize/prepare X spells of level Y, and if you expended them, they were gone. The explaination was that this is how magic works in D&D. If you don't like it, create a new subsystem (aka psioncs).</p><p></p><p>4E now gives me an alternate route to explain the daily or encounter limitations of spells. I can use the same approach I use for martial powers also for spells and prayers. </p><p></p><p>Off course, no one really forced me to use only the old "vancian" flavor text for 3E. But I never had an idea how to do it differently, until now. And since the whole system assumes such an approach, it also feels a lot of easier to "get through" with it. If I want that Mages are gathering Mana to fuel their spells, I don't have to rewrite a spell point system for 4E. I can just use the existing framework and narrate the mana gathering stuff into the game.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4266962, member: 710"] I don't like it that I am forced to use only one explanation for magic, especially one that is so alien to me as Vancian magic. It never felt right to me, and I don't see many fantasy settings supporting this kind of "fire and forget" mechanic. Personally, I probably could have done with a lot less daily powers as it is. Just enough to ensure that you can't go on forever due to unlimited healing. Yes, I can see that happening. For planning it might be easiest to just "hand-wave" and say that the character feels to tired to pull of the plan. (Especially if the plan the players come up with rely on using a lot of daily powers you no longer have access to.) Explainations for the Daily and Encounter nature of powers for martial characters are left to interpretation of the player. Vancian Magic á la 3E didn't give this freedom. You could memorize/prepare X spells of level Y, and if you expended them, they were gone. The explaination was that this is how magic works in D&D. If you don't like it, create a new subsystem (aka psioncs). 4E now gives me an alternate route to explain the daily or encounter limitations of spells. I can use the same approach I use for martial powers also for spells and prayers. Off course, no one really forced me to use only the old "vancian" flavor text for 3E. But I never had an idea how to do it differently, until now. And since the whole system assumes such an approach, it also feels a lot of easier to "get through" with it. If I want that Mages are gathering Mana to fuel their spells, I don't have to rewrite a spell point system for 4E. I can just use the existing framework and narrate the mana gathering stuff into the game. [/QUOTE]
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